Hi there,
here's the next AHTYA episode. Besides a plethora of inbuilt compiled operators Houdini offers the possibility to develop your own operators, using the VEX programming language. As coding is not for everyone, Houdini has a visual, node based coding environment, too, called VOPs. Short for Vex OPeratorS. This time I introduce you to VOPs. As a practical example of using VOPs we work with noise. After explaining the priciples of Perlin noise, we build a VOP network that allows for shaping noise in many different ways. A foundation for the usage of noise in your setups.
Entagma
2022-01-05 09:06:25 +0000 UTCManuel Stein
2022-01-05 03:26:14 +0000 UTCRemo Balcells
2020-09-15 04:19:19 +0000 UTCRoger Mac
2019-03-24 10:41:20 +0000 UTCPatrick Vogel
2019-02-06 12:25:38 +0000 UTCKieran
2019-01-15 22:02:21 +0000 UTCEntagma
2018-12-12 22:20:34 +0000 UTCMichael Trainor
2018-12-11 18:23:23 +0000 UTCLuis Román
2018-11-12 06:22:41 +0000 UTCAndré Gama
2018-10-16 10:29:53 +0000 UTCMaury Rosenfeld
2018-09-11 03:33:02 +0000 UTCPatrick McAvena
2018-06-26 20:35:00 +0000 UTCYue Wu
2018-06-11 11:22:18 +0000 UTCMassimo Baita
2018-06-09 16:23:22 +0000 UTCGaurav Gupta
2018-05-29 16:36:01 +0000 UTCNick Wood
2018-05-24 12:29:18 +0000 UTC