You'll need them when building lists, saving connectivity information on your mesh or when looking up nearby points: Arrays.
In theory nothing more than a list of values, arrays are handy for quite a few things we'll encounter frequently when developing VEX scripts. This tut gets you started with the basic theory and usage of arrays.
You might also want to have a look at SideFX's help page on arrays: http://www.sidefx.com/docs/houdini/vex/arrays.html
Entagma
2020-04-16 12:37:04 +0000 UTCLucky Dee
2020-04-14 11:20:33 +0000 UTCChristopher Rutledge
2019-06-12 00:44:05 +0000 UTCJavon Adams
2019-02-09 20:55:54 +0000 UTCWarren Douglas
2018-05-27 19:40:27 +0000 UTCpaul silcox
2018-05-15 15:01:07 +0000 UTCFlorian
2018-05-11 14:18:54 +0000 UTCEntagma
2018-05-11 06:01:17 +0000 UTCGustavo Gonzalez
2018-05-10 22:52:00 +0000 UTCEntagma
2018-05-10 09:02:11 +0000 UTCAhmed Magbool
2018-05-10 08:31:08 +0000 UTC