EDIT: Aaand of course i forgot to attach the list of Houdini's built in attributes. Here it is.
We'll go over the basic data types we will be using when building VEX based setups.
Also if you haven't heard of them yet - attributes allow you to attach arbitrary data to your geometry. A Point position is an attribute, as well as a point's number.
However you can also create custom attributes to drive your setup.
Or use special built-in attributes to control the functionality of some of Houdini's powerful nodes. Such as the Copy To Point SOP.
Entagma
2020-09-28 06:53:09 +0000 UTCHussain Almossawi
2020-09-25 14:52:49 +0000 UTCEntagma
2019-07-06 10:07:11 +0000 UTCBen Weaver
2019-06-27 15:48:05 +0000 UTCHans Palacios
2018-10-09 02:40:35 +0000 UTCEntagma
2018-07-09 07:48:25 +0000 UTCAdam Priester
2018-07-08 14:20:32 +0000 UTCDraisey Digital
2018-06-28 18:17:44 +0000 UTCEOB
2018-06-21 23:46:27 +0000 UTCEntagma
2018-04-08 20:05:27 +0000 UTCSash
2018-04-08 16:41:55 +0000 UTCJames Cowen
2018-04-02 10:15:53 +0000 UTCLDtt
2018-03-19 12:59:01 +0000 UTCEntagma
2018-03-19 12:01:18 +0000 UTCLDtt
2018-03-19 11:37:57 +0000 UTCJohn Robson
2018-03-08 23:21:32 +0000 UTCJohn Robson
2018-03-08 22:39:53 +0000 UTCjeremy jozwik
2018-03-07 15:38:39 +0000 UTCFlorian
2018-03-07 14:22:03 +0000 UTCEntagma
2018-03-07 14:10:17 +0000 UTCFlorian
2018-03-07 13:49:31 +0000 UTCAnna Tronci
2018-03-06 12:03:21 +0000 UTCEntagma
2018-03-06 08:10:44 +0000 UTCata mutahar
2018-03-06 07:03:56 +0000 UTCEntagma
2018-03-05 15:49:48 +0000 UTCarnaud giret
2018-03-05 13:19:25 +0000 UTC