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Dual Sculptures

Hi Patrons, today we present our first video of the new "Patreon Special" series. These are singleton quick tips that are  accessible starting with the "Render Swag" tier.

Using the dual graph of a triangle mesh and some mesh splitting by areas of similar curvature, Manuel guides you through the process of creating beautiful remeshings. A basic Redshift3D rendering setup is explained as well.

The setup uses the "Barcelona Rooftop" HDR that you can download for free from: http://www.hdrlabs.com/sibl/archive.html

Dual Sculptures

Comments

Totally love this one. Thank you!

Philipp Welsing

Hi Joerg, sadly remesh isn't cosistent with changing mesh topology, so your most straightforward option here might be to do an initial remesh, then use point deform to transfer your high res mesh's animation onto your remeshed geo. Cheers, Mo

Entagma

I was wondering if there is some way to get temporal stability if there is some mesh deformation. How can I make the remesh-node time aware?

Joerg Fluegge


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