Weekly check-in!
More behind-the-scenes to share. Worked on another custom setting, cleaning up objects, scaling them so setting matches size, correcting UV maps.
Wireframe view. Tedious process, carefully selecting objects and removing them, while making sure you didn't accidently select vertices of surrounding objects you don't intend to remove. But it's still fun to see something shape to what you envisioned, or close to. As I always say, I hate going to the DAZ store and not finding what I need. Instead of just working with what's available, I prefer doing the extra work to find something closer to what I wanted.
Like Aiden, it was almost like house shopping and finally finding that one that's perfect.
Once I've cleaned things up and optimized the model to play nice in DAZ. I'll be decorating and getting this new location ready for renders.
Quick heads up, there will be no DevLog next week. I'll be with my sister and her family this weekend for a dinner in our mother's memory. I'll be back in town Tuesday.
Thanks everyone and have a safe week! (And stay hydrated!)
-digi.B
JEH
2025-06-24 10:20:59 +0000 UTCJon
2025-06-24 05:51:00 +0000 UTC