Hey everyone!
This week will be a brief devlog. I shifted gears and spent most of the time in Blender, working on animations. Part of it was experimenting new techniques and a smaller part of troubleshooting. One render kept crashing after a certain point. But it wasn't too big of an issue narrowing down the cause. And with how Blender burns through renders quick, even at 8k samples. Each render took roughly 3 minutes per frame. Compared to DAZ's nearly 30 minute render per frame.
That wraps it up for last week. I'm going to get more animations done this week while I'm in the groove of it. Switch back to static renders after.
Have yourselves a great week!
digi.B
BurntLimpet
2024-08-06 11:08:48 +0000 UTCYaboku
2024-08-06 00:11:04 +0000 UTCRogueRat
2024-08-05 23:42:46 +0000 UTC