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digiB
digiB

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Artemis DevLog - CH5

Hey everyone!

Sorry for the late update last week for those visiting the Discord. One of the things beta testers mentioned was how many dynamic images were used in this chapter. Dynamic images is the term used for something like the "blinking" effect you see. They're really fun to do and can really add to a scene. They're just so involved in the setup and really slowed me down inserting them into the code. But the final result came out great! 

I had people ask about game saves breaking and I can confirm old saves still work. I generally don't touch previous chapter code, but generally when you remove or alter variables. That's something that can break saves. I do my best to try to avoid this and come up with ways to finesse code changes without breaking things completely. For example, the music changes. I recently changed how the tracks were named from "name of track" to "track01". This would allow me to swap out music when needed without breaking the code. In order to do that, I had to keep all the old tracks, take them into an audio software and snip the track, then mute it. This way when loading a save, the old code will still be able to find the old track, there just won't be any audio when the save loads. Not until you go to the next scene, code will pick up the new music. Sorry if that made zero sense, I'm tired haha.

Overall though great first round of beta testing. Mostly clippings I need to fix, typos, fine-tune the dynamic images, very few re-renders need to be done. Music, sfx... Once I'm done with these, next round this weekend will be further testing and mostly polishing.

Back to the workshop I go!

Have a great week! And stay safe!

-digi.B

Artemis DevLog - CH5

Comments

Dynamic images...too many are not good for the eyes. Especially mine :)

Buxom Wench

Thanks for the report !

La-bulle


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