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digiB
digiB

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Artemis DevLog - CH5

Happy Monday all!

This week was fairly short for me with the holidays and visiting family. Though I still managed to get some things done.

While away, I had some time to mess around. I tested Artemis on a laptop with a controller. Not sure how many of you play on a controller, but I actually enjoyed playing a VN on a controller. Some pain points I took note of were the menus. The Archives, DataLeaks and pretty much anything that's an interface had some issues using the D-Pad. I managed to fix the Archives>DataLeaks menus and will be applying those fixes to the other menus for easier navigation. For those who play on a controller, I coded it so you can use the "B" button to exit a menu. I will work through all the menus, including the phone. For SteamDeck owners, it should work the same.

The "Configuration" menu may get a revamp since that one was the most troublesome to navigate on a controller.

On the Steam build, I didn't work on it at all this week. But just took note of achievements. I don't plan on there being many for Book One. I'm pretty set on only being about 25-27 achievements. Two of them are freebies. One triggering when you sign the contract where you enter MC's name. Another one is kind of secret. But the rest you will have to do certain things to unlock the achievement. Though I tried not to make it too difficult.

SHIRTS! Guys, I know I've been saying this since Christmas last year. But I have the designs ready. I've just been stubborn on which distributor to go through. I want quality, meaning both the material and print are well-made. But this week, I'll be looking into a couple that I have bookmarked and just setup a shop and order a shirt to see for myself before announcing it to you guys.

The main shirt design is one I had commissioned for DJ Kink's "World Tour" shirt. Earlier this year, I asked you guys to drop a state/province/country and I'll add it to the back design. Just a fun way to include you guys. I will try to add as many as I can without the design looking cramped. You can check out my post about it here and add yourself if you wish to participate. 

https://www.patreon.com/posts/artemis-log-68630162?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link

As far as Chapter 5 development goes. I started converting the outline to dialogue in the script last week. This week, I'm going to work more on the script and begin gathering the locations and other assets needed to start rendering scenes.

That wraps it up for this DevLog!

Have yourselves a great week!

-digi.B

Artemis DevLog - CH5 Artemis DevLog - CH5

Comments

What a happy familly!!!

Steve Grys

I play with a controller, and yeah when in menu or freeroam I switch back to mouse because the basic feature in renpy is impractical. Still better than the other VN engines with no controller support. Nice of you to improve it, I'll rejoice ^^

MasterSav


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