XaiJu
solom_games
solom_games

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Progress report & apologise for delay

Firstly, I would like to apologise for the delay in the mini-game.

My original plan was to make the game using the Sadiubus framework, but I found that as the variety of enemy moves and h-plays grew, it became too time-consuming to include in an action game, and it would be difficult to enjoy a particular shot while playing, so I decided to change it to a turn-based game.

I tried to create a demo using RPG Maker, but found it too limited to implement my ideas.

The final decision was to use Godot to create a turn-based RPG.

首先對迷你游戲延期表示歉意。

我最初的計劃是用Sadiubus的模式來製作這個游戲,但我發現,敵人的招式和play的種類一旦變多,用act的形式來表現,時間成本過高,而且游玩過程中很難享受各種分鏡的魅力,所以我決定將游戲改爲回合制戰鬥模式。

我嘗試用RPG maker來製作一個Demo,但我發現它的功能很有限,無法自由實現我的設計理念,故放棄。

最終方案是用Godot來製作一個回合制RPG。


On character design and battle modes:

For the sake of efficiency, as in many RPGs, character sprites are of different sizes in different scenarios.

Small sprites are used for maps, towns and mazes with smooth animation.

關於角色和戰鬥模式的設計:

爲了提高效率和表現力,和很多RPG游戲一樣,角色的sprite在不同場景中有不同的大小。

在地圖,城鎮與迷宮中用小型sprite,追求動畫流暢。


Medium-sized sprites are used for combat, with a sub-window, perhaps a split-screen, a first-person perspective or a cut-scene to add a sense of immediacy and detail. The example shows the protagonist looking up at his opponent after being knocked down, with a first-person window.

戰鬥中用中型sprite,第三人稱視角,細節更多,通常動作暫時用靜止幀,H技能盡量用動畫表現,同時有一個副窗口,可能是分鏡、第一人稱視角,或切面圖,增加臨場感和細節。示例圖中便是主角被擊倒后仰望對手的情景,副窗口是第一人稱畫面。



Large sprites are used for character profile, facial expression differentiation, etc.

大型Sprite用於角色立繪,圖鑒,表情差分等。


Some of the ideas behind the game:

The main character grows up in a remote village in the kingdom and comes to the capital to find his career.

The main plot of the game is the war between the humans and monsters.

The kingdom has three princesses with different personalities and completely different ideas about men.

You can choose to play the game in a variety of ways, from full-on femdom to equal competition to seduction.

You will be able to build your own house, marry a girl or raise monster girls.

游戲的一些設定與計劃:

主角在王國某個偏僻山村長大,來到王都闖蕩。

游戲主綫是各個種族與魔物的戰鬥,主角會接觸到不同種族和文化,但前期圍繞人類展開。

王國有三位公主,性格各異,對男性的理念也完全不同,玩家可以根據自己的性癖來決定攻略路綫。

主要的三條路綫是:絕對的女性上位路綫,平等競爭的戰鬥路綫,以肉欲和誘惑爲主的路綫。

玩家可以建造自己的家,找伴侶(討老婆,或者主人,或者養魔物娘)


Next step:

Complete the turn-based combat system and release the first demo as soon as possible.

接下來的計劃:

完成回合制戰鬥系統,儘快放出首個Demo。


Future plans:

Continue to work mainly on Sadiubus until it is finished.

Before that, I'll try to add some content to the new game every month as a bonus.

未來的計劃:

在Sadiubus完結之前仍然以Sadiubus爲主要工作,

新游戲以每月少量更新的方式作爲支援者的福利。


Comments

☹️

千千泷

消失了啊

Star Patrick

上坟

M. Jiang

这篇只有patron有啊,而且确实两个多月没更新了,别有生之年吧

omega

快两个月没有消息了,是发生什么了吗

Granatwerfer

how long more wait?

Bobby jone

好耶,回合制中的动作交互也很顶,特别是第三人称的prpr,爽

不动举光复

感觉会很有趣啊这个设计,加油!

V Vega

It sounds really interesting, I like the concept. I'll be looking forward to more Sadiubus and the demo of this game too!

Arcane


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