More New Tier-Models Suggestions!
Added 2022-11-20 01:57:14 +0000 UTCI want to thank everyone for their feedback!
50$-> Level 4: True Beta Student
Benefits:
All the latest "Beta"-Version on RELEASE (get it?... BETA version..!)
Pure Artworks +
Artwork with captions (if I find a volunteer for captions) +
Discord Role and Channel only for you +
Insight and talking-rights in the Developer-Channel +
VR-Game Releases!
20$-> Level 3: C-Class Student
20$ tier also gets the newest version, but only with a delay of 3 days.
(It is then not so buggy, nor game breaking.)+
Artwork with captions (if I find a volunteer for captions) +
5$ tier gets FemUZero one week after 50$-tier, but very stable!
(Special Tier)
I am thinking about a 500$ tier->
For people who really want to dedicate their life-energy to boost this project.
This was the 1000$-tier before, with a secret reward where I showed some reallife-pictures and sent video-messages and stuff like that in the past.
But this special Tier ... I'm not sure if people would like it or not.
And I'm very very paranoid of my real life pictures appearing somewhere online,.... so I am not sure about this tier.
So yeah.
These are my ideas.
What do you think? Feel free to comment!
Comments
i wouldnt say it was a fail but also there weren't any scenes added yet and its extremely early in development. Itd be an absolute hit if it fully released
Garrosh HellScream
2022-12-01 14:43:07 +0000 UTCVR development is really hard. I would argue it requires significat funding to ever reach the quality to be considered a good playable game. Even bigger dev studios often shy away from VR titles. I believe FemU Zero is probably the most cost effective game for Salia right now. It's really good so far and has potential to bring new Patrons.
interlinked
2022-11-20 18:43:19 +0000 UTCNot worth. VR game has about 10 to 15 downloads. And it does cost a fortune. Id rather just cancel the VR game completely. In hindsight it was my biggest fail-investition.
Salia Coel
2022-11-20 13:03:29 +0000 UTCHonestly, the only issue I have with the model you presented is the idea of VR games seemingly being locked to the $50 dollar tier, if you're trying to keep good incentive and give people a good reason to pay more, then I would recommend doing an early release for higher tiers, then eventually releasing it for the lower ones after a brief window of exclusivity. I would say at least also give $20 dollar Patrons access to the VR content if nothing else.
SomeDude
2022-11-20 12:58:44 +0000 UTC