XaiJu
Endeavore Games
Endeavore Games

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WIP Update (30/01/26)

Player as prey for the Ice and Bee girls. Happens when you get defeated by either of them, but it has to be by contact damage (them touching you), their projectiles/pillar strikes won't trigger it.
If you have scat disposal enabled, the first time revisiting a level where you were eaten you'll find a pile where it happened.
Scat piles now scale visually beyond their original maximum.

Some game mechanics have changed to bring more value to the capacity stat.
Firstly, the rate at which dead prey are digested is influenced by both acid damage and capacity. You might find that you digest much faster or slower now, the numbers still need fine tuning
Secondly, there's a new hidden value named Meal Size. Meal size increases when you swallow enemies, and decreases over time based solely on your max capacity. Meal size causes penalties to the chance to swallow enemies as well as the contribution that acid damage gives towards dead prey digestion.
Thirdly, the action speed decrease from belly size is no longer purely based on what size the belly is, but instead, based on the ratio of current capacity vs. max capacity. The talent, "Titanium Structure," has been changed from completely negating the size penalty to speed, to reducing it by half.

I finally updated my version of Game Maker Studio and also changed the projects save directory, and I don't know if it was that but I had an issue with loading my old saves.
If your old save doesn't load with this new version, here are the steps I followed to fix it.

1. Open Windows Explorer and paste %LOCALAPPDATA%\ into the address bar. Or manually navigate to the Local Appdata folder on your computer
2. Find the save folder for E:DS the old save folder should be either Endeavore Dawn Seeker or Endeavore_Dawn_Seeker
3. Rename the save folder to EndeavoreDawnSeeker

That should get it to work. Let me know if you have any issues.

WIP Update (30/01/26)

Comments

Thanks for the heads up, I've fixed it for the next update.

Endeavore Game

I found a major glitch, in case anyone else hasn’t pointed it out to you. The mushrooms are completely docile, aside from contact damage. The reds just randomly shake with excitement. The greens have random bursts of dissociation. No charging or spore clouds to be seen. Funny enough, they do still know how to do it. But apparently. That’s only for a 1 second window of time. While being spawned in by the Mega Mushroom boss. After that, they are just like the rest and have forgotten how to attack.

Anon(non?)ymous

Forgot to mention in original post, there's new options in the bodyswap menu, allowing you to set maximums for each of the parts.

Endeavore Game


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