Glitch
Added 2019-12-01 12:03:57 +0000 UTCSurprise! A new base class!
It should come as no surprise that we’ve been fiddling with a chronomancy base class in the background for some time. In fact the Glitch represents the culmination of several ideas we’ve had bouncing around: clone mechanics, an advantage-based class, chronomantic manipulations which don’t get in the way of gameplay, and a class bridge to link all of our different supplements and settings.
This class is for you if you like time-travel characters, want to play a class with very chill clone mechanics, or if you want to have fun as a half-caster chronomancer. Or if you want to play a time-traveling caveman. Or a ninja. Or a pirate. All the dumb tropes are valid in this one.
Even if this class isn't for you, you might enjoy some of the new Chronomancy spells we included!
Changelog: 12/1/19: Typos squashed
Comments
Though a little late to the party, If a Glitch creates a clone and it dies within the turn, either very unlucky or something like a band of Loyalty, would the die still be rolled at the start of the turn risking flat death? or would the body disapear, or is the timeline considered stabel with only one living body?
Wertal Cat
2025-02-13 03:29:56 +0000 UTCVery cool. Already thinking of new subclasses. The few that pop out at me are: The Modern Man/Woman (Modern day person) The Post apocalyptic Survivor
Charles Koeppel
2019-12-03 21:52:59 +0000 UTCIt is! Shall be fixed momentarily.
Mage Hand Press
2019-12-01 20:17:11 +0000 UTCI could be wrong, but I'm pretty sure the accelerate/decelerate spell is worded incorrectly. That being said, it all looks very cool!
Sera Connor
2019-12-01 13:01:24 +0000 UTC