Waste Update
Added 2016-07-01 06:54:24 +0000 UTCHowling winds, scorching sands, and the blazing desert sun.
The Waste Update is a must-have book for DMs and players alike of a desert-themed campaign. Containing 7 exclusive classes, the Waste Update has a desert option for any player, regardless of class. For DMs, it comes with a slew of new desert hazards, both magical and mundane, along with a number of new magic items and ten brand new monsters.
Exclusive classes include:
- College of Scheherazade (Bardic College)
- Circle of Oasis (Druid Circle)
- Explorer (Martial Archetype)
- Way of Sand (Monastic Tradition)
- Tomb Robber (Roguish Archetypes)
- Sphinx Bloodline (Sorcerous Origin)
- School of Biomancy (Arcane Tradition)
Changelog:
- 7/1/16: College of Scheherazade: Typo Fixed
- Circle of Oasis: Succor: Type fixed
- Dervish: Dune Tunneler: Grants Tremorsense
- New Chapter: Spells. 2 new pages
- Cleric, Paladin, and Warlock spell lists: changed
- 3/1/17: Desiccate: damage scales with 2d6
Comments
We're working on it. December 1st.
Mage Hand Press
2016-10-29 20:10:09 +0000 UTCseeing how you kind of did the 5e edition of the sandstorm (desert) book from 3.5. Have you thought of doing the same for the Frostburn (artic) book?
mitchell aarsman
2016-10-29 20:09:15 +0000 UTCRiddled is the effect which immediately follows this statement in the text: On each of its turns, the creature must spend its action reattempting this saving throw, ending the effect on a success.
Mage Hand Press
2016-10-28 01:06:01 +0000 UTCin the sphinx bloodline the target gets riddled but what exactly does the riddled condition do?
mitchell aarsman
2016-10-27 23:55:57 +0000 UTCThe way it is written, our warlock argued it could be used with a casting time of one action. Thanks to that, we had: -unlimited tools made of glass -instant control of the dry lichs lair, thanks to it (naturally) being made out of sandstone -a sandstone castle whenever we needed to rest Nothing broken and pretty circumstantional (until somebody got the idea to use a portable hole to transport sand), but it can solve nearly every out of combat problem if used right.
Eike Schultz
2016-07-06 13:51:09 +0000 UTCwhat kind of abuses are you speaking of exactly?
Jaron Mortimer
2016-07-06 13:21:46 +0000 UTCGot to test this with my group already; besides cases of abuse of the warlocks sand fabrication feature didn't seem to have anything too far off. Especially the items and monsters are well written, keep up the good work! Also: amazing artist you got there! Props to him :D
Eike Schultz
2016-07-05 22:49:15 +0000 UTCFrom what I can tell, it's missing weapon/armor proficiencies if it's going to be a divine strike using domain , which is a main reason that Trickery is not well liked. You could also turn it into a domain that gets Potent Spellcasting and give it an appropriate cantrip, like ray of frost or frostbite. You could also give it shape water as a free cantrip at level 1, since you're already using EE spells in the domain spells
Michael Mason
2016-07-03 03:51:14 +0000 UTCSorry you feel that way. In what way is the Water Domain incomplete?
Mage Hand Press
2016-07-03 03:43:36 +0000 UTCHonestly, I'm not a huge fan of the subclasses, some of them don't quite make sense thematically for me, and others just seem incomplete, like the Water Domain, or are far too weak compared to others, like the Tomb Robber. That being said, I do like a few of them, especially the Wizard school and Paladin oath.
Michael Mason
2016-07-03 03:13:36 +0000 UTCFixed -- let me know if you spot anything else.
Mage Hand Press
2016-07-01 23:38:08 +0000 UTCIt's looking quite good! Issues I see so far: - College of Scheherazade, not Scheheade - Circle of Oasis Ability: Succor, not Soccor - Dervish: Dune Tunnler ability should grant Tremorsense, not Blindsense All I see for now, Fantastic design work, as usual!
Jaron Mortimer
2016-07-01 19:04:15 +0000 UTC