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Mage Hand Press
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Monsters and Men

Ever find the races of the Player's Handbook a little limiting? There's elves, halflings, and half-orcs, but the humanoid monsters are really a player's envy. Who would choose a boring elf over a four-armed mantis man or sneaky bird person? Monsters and Men is our first race bundle, which includes the first release of our full Orc race, along with a handful of our favorite conversions from the Monster Manual.

Monsters and Men includes the following races: Goblin, Kenku, Kobold, Lizardfolk, Myconid, Orc, and Thri-Kreen.


Changelog: v1.01: Lizardfolk: Poison Dusk Tribe: heading fixed

1.10: Descriptions of Lizardfolk and Thri-Kreen rewritten to ensure nothing from MM used -- nothing mechanical changed

1.11: Goblin: Hasty Improvisation: Weapons break on a natural 1

Comments

That's a fantastic suggestion (and, in retrospect, should have been an obvious choice from the start.) Consider it implemented!

Mage Hand Press

The Hasty Improvised option of the Goblin uses a "after d6 hits" option that my DM will dislike as it is not in the "5e spirit of less records to keep". Instead I will suggest a weapon break on a natural 1 on the attack roll or a damage roll of 5 or higher on the die.

Fixed. Let me know if you see any other errors!

Mage Hand Press

You seem to have used the Blackscale tribe heading for the Poison Dusk Tribe as well as the Black scales. :-)

Christopher Hartland


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