Hello everyone, here I bring you the prototype of what will be my next game, which is a runner game with weight gain/loss in pixel art, I hope you like it.
Kag'ya has gotten very fat, so she wants to lose weight and get thin again. To do this, she has decided to run in the park to burn fat, but a fat person running gets tired very quickly and needs energy to keep going. That's why Goose will help her with Shub's magic bag of food that will give her energy. Unfortunately, the bag doesn't distinguish between calories, so no one knows what food will come out of it.
The main goal of the game is to lose weight while running and prevent your energy from dropping to 0. To do this, you must avoid high-calorie foods and reach a weight of 65 kg (143 lbs) to win.
But is that really what we want? You can also do the opposite and make Kag'ya gain weight until she reaches +300 kg (660 lbs), at which point her butt will be so FAT that she will fall to the ground.
Use A and D to move.
Press the space bar to jump, hold it down for more height.
For now, the prototype only has the following features.
Only one weight stage.
2 food items.
Basic sprites.
2 frame animation.
2 SFX.
More weight stages.
Improve sprites.
Finish animations.
Vore (Of course)
More food items.
Music and sound.
2 possible endings.
More levels with increasing difficulty.
Unlockable character.