Hey guys and gals, sorry no Screenshot Sunday this week but I got something better. I've been putting together a plan to reach Version 1.0.0 over last couple of weeks. After dropping our first build, I took a little break. Then I got back to work, organizing stuff and also planning out my next couple of updates. It took us about a year to get here, lets take a look at where we started, here is a image from our test build from the very beginning.

Here is a image from our recent build release, Version 0.4.0.

Pretty crazy right, it's amazing how much something can transform over months with a little dedication and focus. Now we are moving forward, trying to reach Version 1.0.0! We have a long road ahead. I created a roadmap explaining updates and there potential release date below.

Here is a general outline of my plan on next set of updates to version 1.0.0.
That is the general outline of it, of course this is not concrete. Some of the planned updates might be subject to change. As of right now this my plan of action. Version 1.0.0 will bring a lot of updates and would take several months to complete. Hopefully I can make it easier on myself.
Ok so let me show you some of the concepts and changes as I release these updates to version 1.0.0. Now realize these are just concepts as references for my game. I hope to apply this level of quality to my game, it's not easy though. I did implement some pretty advance mechanics in my game, so now I can focus more on the aesthetics of my game.
I have a several problems with my models. One being there clothing occlusion issue, also the male and female models don't match or go together. They look like two different modeling style. Also they are a big performance problem because how they are setup.
But lets go ahead and show you Henry's new look.

Here is Eva, she got a make over too.

I didn't get to create a new concept for Adrena, but I will get to her.
I'm going with daz3d models because it will be easier to add to my game and will cut down a lot of time and work.
Here another male concept who might become a character in the game, but this is a concept.

Now lets get into the map, I have started working on a permanent map, I might be reaching to far on this one because it's big. I would love to have a game with a large map and a lot of room to play around in.

This is just a reference and might change. I can almost guarantee that will become smaller in the actual game. I would love for it to be this big, but it will be unnecessary and be a big performance problem.
I do have another picture, but I'm going to save that for something else. It's part of the image on my headline. It turned out way better then I expected. So I going to improve it some more and it will be the art for version 1.0.0 release.
I won't be doing anymore hand painted art or 2d art because I don't want people to think this is a 2d game with 2d hand painted digital art like in most Ren'Py's games. which I have had comments about it. So, I'm going strictly daz3d render art and models because it's easier and faster. I also can spend time doing other things.
Notice the Patreon Authentication System on the bottom of version 1.0.0 on the roadmap. The reason I might put a authentication system in because I have issues of people pirating my game. I hope you guys understand that this takes a lot of work and time for someone. Months and months of work, late sleepless nights, a lot of caffeine and hours crunch behind a computer screen.
I appreciate my supporters who are honestly supporting this game, I have plans to show you guys my appreciation but I'll leave that for another post. I know who has been sharing my files on pirate sites. I admit it, it didn't sit well with me at first, but after sitting down and doing some research. I realized it'd be a long battle, it has it's pros and cons. It is not a priority for me right now as my game is still new. Just to let you know I will deal with this issue though, I have plans to counter this. I hope you all understand.
Thank you guys for supporting my game. I do love hearing comments and feedback, it's help with the development of this project. Do remember I have a Discord which you can get quicker reply because I'm always on it even if I'm away from my computer. I'm excited for the future of this game and hope you all are too. Later everyone and thanks for reading! I'm gonna get rolling on this.