Project Oasis Month 5 Recap
Added 2024-01-09 00:19:32 +0000 UTCWriting this one a little late, so let's see if I remember what I worked on last month.
New Player Character
I decided to save the ginger character I was working on for a different role later on in development. So I set up a poll for patrons to pick the general look of the new player character. After voting was over I started working on the new model following the voted attributes: Blond Middle Eastern with long hair. There is still a lot of work to be done but I am happy with how she is turning out.
Expanding Character Skills
I also worked on expanding the skill system that showed up in an early state last month. Now the player has 3 normal skills that run on cooldowns and an ultimate ability that requires an ultimate point to be used. You will also have the ability to buy different abilities and ultimates in the new Ability shop. There are 6 abilities total available right now.

Enemy AI
I started trying to work out more behaviors for the Bretonians troops this last month. Right now they will flee from the player if the player becomes too big for them to handle, around 3 times their height, which is automatic stomping range. I tested out a flee and hide behavior, but right now with no radar or mini-map finding the tiny ones hiding was a bit too annoying. I hope to keep improving their AI to make them more compelling to fight against.
Battle Pass?
There is a new progression system in the game. This was put in place for me to start learning about saving data, which will come in handy in the future. Your progression is persistent and it is supposed to transfer between builds of the game, although I can't guarantee for how long that will work as I keep updating the game's system. Right now all it unlocks is the secret shop modifiers and it is capped at level 1. It's modeled after a game pass system you see in other games. As I add more unlockable to the game in future updates I will increase the level cap.