Here's an excellent news : the rendering farm team and I finally tackled the technical annoyance that prevented me from including liquid & smoke simulations in animations.
Here's a little showcase animation.
I'll let you guess what can and WILL be done *grins*
( the most curious of you must have noticed the massive dropplet at the end of the second animation preview : that's exactly where I'll use this knowledge to make it... unmistakable )