XaiJu
giantesstina
giantesstina

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#CitiesForDaz WIP : Day 81

This is getting exhausting.

In my every big projects, there's a moment when I've tested all the basic blocks of what's needed to bring my vision to life, when I know it's going to work and all there is to do is patiently work my way to the result, meeting so many repetitive steps along the way...

This is one such moment.

What I'm doing isn't very bright nor exciting. There's nothing new to it. It's boring and no one will notice it but me :
- Cleaning what I rushed to make the alpha 0.2 possible : UV maps, wrong geometry, messed up normals
- Exporting aaaaaall the buildings/details to DAZ
- Translate every new shaders from Blender to DAZ
- Create all the thumbnails for shaders, buildings, details, in DAZ
- Create the old blocks again with the cleaned up buildings

When it gets to this... all I can do is inject a little novelty here and there to keep myself entertained until the big work is finished like :
- A traffic system in blender
- More detailed buildings ( and still lightweight )
- Morphing windows for DAZ
- Lights inside the buildings

At one point, I'll be done with this. And it'll be fun again. Wish me luck and thank you for your patience !

Tinarchitect

#CitiesForDaz WIP : Day 81

Comments

Thank you for saying so ! It helps *grins*

Giantess Tina

Thanks so much for your hard work!

Nick

Anytime *grins*

Giantess Tina

What about Tinarchitect me? 😏

Sael


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