Hi everyone and welcome to our second tutorial: into the pop net world part one.
I have decided to split this tutorial into different parts to keep things simple.
I want to share with you how I got into PopNet coming from Processing and X-Particles in Cinema4D. Instead of doing another popnet tutorial like fireworks or falling particles, I want to show you something different like recreating my Energy Flow project that I have done in Processing.
In this first part, we are going to understand the basic principles of programming and learn how to add and edit a simple noise force to our particles. Then we are going to generate trails to create these organic flows.