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Weekly dev blog: It's a New Year!

Surprisingly, I made decent progress, despite the holiday. I got some mapping done, and I worked on the new quest. This time around, Gaspar will be our unwilling companion in a little adventure in Tarkas. I'll finally get to use the warehouse map which has been sitting around for ages in the commercial district.

I know what I want to do with the first few puzzles, and I have a good grasp on the first half of the quest (writing and mechanics), but I am a little unsure on how I want to wrap it up. Well, I am sure I'll get the right idea as I work on the rest of the quest. I also fixed a bad tileset, although admittedly this was only noticeable in a handful of maps.

Despite the progress, I'll probably push back the release a tiny bit, to make up for the days I took off recently.

I also worked on a few things for TOTDC 2 (expect a few more tidbits of art soon, by the way), and this week we'll get the usual poll and art preview as well.

I believe this is all for last week. As always, let me know if you have any questions. Until next time! ^_^

Comments

Yup, that would be the one. I hope everyone will like it. It's not particularly deep, but it should be fun and set things up for some extra stuff down the line.

mdqp

Ooh, is this the quest you say I inspired? If so, cant wait to try it out!

Graeme Cracker


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