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MichaelGhelfi
MichaelGhelfi

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Stone Age Camp Adventure Theme (9 Ambiences, 34 SFX)

Hello everyone!

It's time to hunt Mammoth! This month, we worked on a Stone Age Camp adventure theme. I had this idea in mind for quite some time, but I wasn't sure I had the required sounds for it.

These ambiences also work for nomad camps. I just made sure to avoid any sound that would suggest the presence of metal items. There are "normal" (fantasy) voices, but they don't speak like simple-minded cavemen, as there's no reason for it. I added baby voices, and many craftmanship sounds (stoneworking, woodcutting, animal skinning and butchering).

Each biome comes with a variation regarding domesticated animals. I allowed myself to add some fantasy elements to them : you'll hear domesticated sabertooth in the Savannah camp, and DINOSAURS in the jungle variation. Yes I know, it's not realistic, but it's cool and it gives you opportunities for cool storytelling! Also it's variations, so no pressure to include these in your stories.

Ambiences

SFX

Path

Stone Age Camp.zip\MGS Audio\Ambiences\Basic\Arid

Stone Age Camp.zip\MGS Audio\Ambiences\Basic\Forest

Stone Age Camp.zip\MGS Audio\Ambiences\Basic\Subterranean

Stone Age Camp.zip\MGS Audio\Ambiences\Basic\Tropical

Stone Age Camp.zip\MGS Audio\SFX\Basic\Environment

Stone Age Camp.zip\MGS Audio\SFX\Basic\Monsters

Stone Age Camp.zip\MGS Audio\SFX\Basic\Spells 

Stone Age Camp.zip\MGS Audio\SFX\Basic\Steps

Stone Age Camp.zip\MGS Audio\SFX\Basic\Tools 

Stone Age Camp.zip\MGS Audio\SFX\Basic\Traps

Stone Age Camp.zip\MGS Audio\SFX\Basic\Weapons

Stone Age Camp.zip\MGS Audio\SFX\Sci-Fi\Devices

Stone Age Camp.zip\MGS Audio\SFX\Sci-Fi\Monsters

Stone Age Camp.zip\MGS Audio\SFX\Sci-Fi\Traps


Have fun!

Michael

Stone Age Camp Adventure Theme (9 Ambiences, 34 SFX)

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