October '19 - Bounty Report
Added 2019-11-06 04:41:36 +0000 UTC
A lot has happened in the past month as you can see from the video above we now have working AI NPC's! Here is what was accomplished in October:
NPCS:
- Basic NN models were created for behaviors like Exploring, Fleeing and Following. NN models are then combined to achieve the overall behavior of an NPC
- A pathfinding component was also created for waypoint finding
- CorgiAI was added for corgi dogs. Dogs will obey orders from their masters, like "sit", "stay", "come". They also will search and devour any food they find on the ground. From time to time they may get caught up with trying to chase their own tail
- XenoAI was created to control the hostile Xeno's that live on the outer Asteroids. Xeno populations are determined randomly on round start
- Xeno's can bash through windows, grills, open doors and are pretty powerful in melee combat. It is advised that miners bring protection when exploring the solar system
Here is a gif of an early local voice command test:

Game Mode System:
Thanks to Jibby we now have the basic game mode system in place:
- A basic pre round lobby was added
- Added the traitor round to possible game modes
- Added the random objective generator ( assassinate, steal, nuke, escape and survive objectives)
- Added the admin commands to trigger remotely
- Added the end of round reports
Here is a couple of gifs of the new system:


Also thanks to StrawberryMoses we now have e-swords:

Finished Shuttle Fuel System:
Shuttles are now powered by the glory of Plasma Gas thanks to Bod:
- Added a connector port to each shuttle
- Added fuel level monitoring to the pilot consoles
- Shuttle fuel burning can be optimized by adding oxygen to the fuel tanks
You can see the plasma tank in the back of the shuttle below:

Other Updates:
- We now have adjustable status displays from the Command Console thanks to foma:

- Bod has made a start on botany:

- I completed a refactor of the chat system
- A whole bunch of other fixes were merged for the asteroids, progress bars, mining and the in game UI
What's next?
October concludes the feature push for 0.4. We are now entering the bug fixing and polishing stage. Once we have completed that then its Alpha launch time!
Thanks again for the support,
- Doobly