XaiJu
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August '19 - Bounty Report

Hello esteemed patrons! Another month of glorious progress has been bestowed upon us so lets get stuck into this months bounty report:

As you can see in the video above we have now completed the basics of the Command Console so heads can now call the shuttle or perform station wide announcements. Thanks to foma for completing it.

Chairbender has also finished off the canister UI this month, complete with spinning valve wheel and soundfx. View the youtube video of the canisters in action here: https://www.youtube.com/watch?v=VaBHuXka0qM 

We have also finished off our chat bubble system which can be toggled on or off: 


Not only that but the color and appearance of the chat bubble can now be customized with the very first iteration of the themes manager which can be found in the options menu. Themes can be customized by dropping yaml config files into the games streaming asset folder. Now any UI related content in unitystation can be customized with this system:

* Ignore the green stuff on the screen its a gifcam problem

Other work to note this month:

The Hub:

This month we began work on the Server Hub system that will handle all of the different forks that we expect will branch off from unitystation in the near future. The hub will be able to update your client based on the server you want to join. It also keeps a list of the online servers and their stats which the public api to handle that has just recently been finished (yesterday). At the moment only the UI prototype and the login system has been completed. Here are a few early design screenshots from the developer Longshot:

Server list page:


Dev blog page:


We will have the hub working and uploaded to steam for the 0.4 release so any interested branches of SS13 can get to work right away converting their dm code to unitystation.

Separated Sprites:

Bod has been working to make sprite changes a breeze for other forks to begin porting their tiles to unitystation. Instead of the sprites being packed onto one big texture sheet they have all been separated and are added to an atlas at compile time. This allows developers to replace sprites with easy without having to texture pack them and also makes it easier to find inhand sprites when setting up new item prefabs. This will accelerate customization and item building when it is finished.

The new file and folder structure will look like this, with the meta data also separated into json files:

The Website:

We have begun work on the website to handle the beta sign up process and to customize your character via the account tools. Eventually we will add stats to this system as well. The website will also show the server stats the same way that the Hub will.

That's it for this month, we have a handful of features left before we can start polishing the game for the 0.4 beta release. Here is a list of what is left to do:

Thanks for reading,

- DoobzMcGoobz

August '19 - Bounty Report

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