What’s really neat about geometrical grass is that its shading might be much more detailed. Sure billboards could have some sort of normal map, but at their core it still looked like a billboard. Notice how now grass casts shadows on grass and it doesn’t look weird.


Geometrical grass could be cut too, might be helpful to create tidier appearance:

Also, now cars not only deform, but also tilt grass when passing by:

There is still some work to do (mainly with per-track settings and local adjustments — old system was just way too inconvenient to deal with), but if you’re interested, you can compare performance with this build (for now, adjustments are disabled completely).
I’m still not all that happy with the way it looks, but it’s way better than that mess, I think:

Ilja Jusupov aka x4fab
2019-12-09 21:15:14 +0000 UTCIlja Jusupov aka x4fab
2019-12-09 21:11:31 +0000 UTC__EASY__
2019-12-09 10:25:47 +0000 UTCJosh Kerr
2019-12-08 20:11:11 +0000 UTCJosh Kerr
2019-12-07 14:22:01 +0000 UTC__EASY__
2019-11-24 23:10:28 +0000 UTCxez
2019-11-21 02:01:29 +0000 UTCIlja Jusupov aka x4fab
2019-11-21 01:48:46 +0000 UTCIlja Jusupov aka x4fab
2019-11-21 01:36:53 +0000 UTCIlja Jusupov aka x4fab
2019-11-21 01:35:53 +0000 UTCxez
2019-11-21 01:32:18 +0000 UTCIlja Jusupov aka x4fab
2019-11-21 01:26:15 +0000 UTCIlja Jusupov aka x4fab
2019-11-21 00:58:27 +0000 UTCxez
2019-11-20 04:04:48 +0000 UTCRoman Fusaty
2019-11-18 05:43:17 +0000 UTCJosh Kerr
2019-11-18 03:53:30 +0000 UTCallensakura
2019-11-18 03:08:06 +0000 UTC