XaiJu
Hermann Brenseler
Hermann Brenseler

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Unleashed 2.0 - The last miles

Unleashed is already more 2.0 than 1.0 at this point. Your vigilant support pushed me to create a Scene that feels like a freaking openworld VR-FPS sex game and it somehow gets away without the traditional scenecreation tools like timeline-animations. Early 1.X versions now look like child's play compared to this enormous thing that Unleashed has become.

When i play VaM myself, i do it in Unleashed exclusively and everything else, to me, has just become a means of customization for Unleashed. It feels like im working for my personal ideas and wishes at times and while now thousands of people seem to share my tastes for a VR scene, I would like to let all of you decide what the last few Updates are going to focus on.

From the bottom of my heart, thank you for making this possible. I now have a piece of Adult Entertainment that ive been looking for since I got my first headset. My good old&trusty Rift-S, which now collects dust, due to the passthrough-magnificence of the Quest3. I hope y'all enjoy this Scene as much as I do. <3

Comments

Hey, afraid I don't really have much I can help you with. I'm still a newbie so still throwing shit at the wall to see what sticks. I just know that when I tried to activate passenger on the male atom it just goes makes everything go nuts, only just learnt how to do that (i.e. change camera rotation) on a scene so I have absolutely no idea what the conflict is or even if that's the best way to do it....

DNo

I thought I'd chime in regarding support for hand tracking! It would be a great addition and improve immerision to an already very immersive experience. Thank you for all your hard work on one of the best projects in VaM! I created a seperate VAM install exclusivley for Unleashed.

Wigg Ventures

Thank you for the feedback! Those suggestions would fit very well into the currently heavily voted sandbox mechanic improvements. I'll take a look if i can refine handtracking and the camera angle. If you like, feel free to send me a PM with details about what you already tried and where you've hit the walls in your customization, that would help. :)

EzVam

Hey, I read a post somewhere about this but I kinda share the same sentiments. I like the idea of this project, it's quite ambitious and has a lot of nifty features. However, for me there are a couple of key issues. The first is that it doesn't account for seated mode very well, personally I dont think it needs to be implemented as you have I think there just needs to be an option to adjust the view to be able to 'look downwards'. I know passenger has a rotate camera option but I dont seem to be able to get this working with unleashed, presumably because of how you have set some other things up. Also, I use hand tracking with leap motion and hand positioning using those. But similar to the above I don't seem to be able to get that working as with other scenes. I appreciate that the hand-tracking in particular might be quite niche but it'd be great if you can get that working and much more importantly the ability to change the view as this is actually helpful when standing as well....otherwise, good job! :)

DNo


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