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Plant Wizard: School of Esoteric Botanica

Wizard: School of Esoteric Botanica

The power of plants is not something to be ignored by scholars. You are a student of the magic science beneath plants, aiming to understand how they work. Unlike a druid, who acts as a spiritual conduit between man and nature, you are an academic purely fascinated by the mechanisms of all that is horticultural. Whether you study in the Magaambya, the Citadel of the Alchemist or even further afield, plant magic is yours to study and grow.


Curriculum

Cantrips: take root, tangle vine

1st: flourishing flora, instant pottery, noxious vapors, wooden fists

2nd: entangling flora, summon elemental 

3rd: wall of thorns, wooden double 

4th: elemental sense, life-draining roots

5th: entwined roots, mantle of the unwavering heart

6th: elemental confluence, tangling creepers 

7th: heaving earth, pollen pods

8th: burning blossoms, summon elemental herald

9th: resplendent mansion


School Spells 

Initial Exceptional Growth

Advanced Here In The Garden


Exceptional Growth [one-action] to [three-actions]

Focus 1

Uncommon Concentrate Earth Focus Manipulate Wizard 

Range 60 feet; Area 5-foot burst 

Duration 1 minute

A flourish of seeds and a sprinkle of magically enhanced water can cause plant life to grow through any surface. You cause plants to grow from underneath the targeted area, pushing anyone standing in the burst upwards. The new height of the square is 5 feet higher if you spent 1 action to cast it, 10 feet higher if you spent 2 actions, or 15 feet higher if you spent 3 actions. The plants provide lesser cover, and have AC 10, Hardness 10, and 10 Hit Points. A creature can Climb the plants. 

Heightened (+1) The Hit Points of each section of the wall increase by 5.


Here In The Garden [two-actions]

Focus 4

Uncommon Concentrate Earth Focus Manipulate Wizard 

Area 60-foot burst 

Duration 1 minute

You transpose your surroundings into a garden in the Plane of Wood. The garden is filled with incredible botanical specimens; creatures can Interact to pick one of the following botanical specimens and produce the listed effect while within the area for the duration. The specimens can be consumed as an Interact action. All specimens vanish when the spell ends and any specimens instantly deteriorate when taken outside the area..


Delicious Fruit: You create an abundance of perfect fruit which restore health. When a creature Interacts to consume a fruit, it restores Hit Points equal to twice the spells level and attempts to counteract one of the following conditions if it was caused by a spell or harmful effect: enfeebled, fatigued, or frightened. Once a creature has consumed a fruit, it becomes temporarily immune to this effect for 10 minutes.

Explosive Pods: You create a swath of pods with acidic spores. When a creature Interacts to throw the spore, it functions as a simple ranged weapon that deals 2d6 acid damage and 2 acid splash damage with a range increment of 15 feet and has a +1 item bonus to ranged attack rolls. 

Fast Growing Seeds: You create a large number of seeds, nuts, or other saplings that sprout incredibly quickly. When a creature Interacts to drop a seed, it can produce the effects of a wall of shrubs in an adjacent square that lasts as long as the spell.


Heightened (7th) The delicious fruit can attempt to counteract the blinded, clumsy, deafened, or stupefied conditions as well as the previously listed conditions.  The acid damage from the explosive pods increases to 3d6 acid damage and 3 acid splash damage and the item bonus increases to +2. The fast growing seeds wall of shrubs effect is for a 3rd-rank wall of shrubs

Heightened (10th) The delicious fruit can attempt to counteract the confused, doomed, drained, or slowed conditions as well as the previously listed conditions.  The acid damage from the explosive pods increases to 4d6 acid damage and 4 acid splash damage and the item bonus increases to +3. The fast growing seeds wall of shrubs effect is for a 5th-rank wall of shrubs


Comments

Exceptional Growth is a neat spell. What happens if you use it to raise yourself up (say 15 ft.) and an enemy destroys the plants at the bottom underneath you? I'd assume you fall all the way to the ground when your beanstalk gets cut like that.

Lee Sims


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