Weekly Friday update!
Tried finding ways to optimize the render, as one big tweak would've shaved 5 hours off. Ran into dependency loops on conceptual level, so went with usual brute force approach.
Checking how the extra frames looked in the final composite revealed a lot of overblown spots. Fixed those up.
Next week will likely be spent animating Shot 05, get as much done of that, then move back to commissions for the other two weeks.
Thank you!