Lit, rendered, and composited the animation early this week.
Ran into some video encoding issues on tuesday. Lots of annoyances with loss of color accuracy, but there's nothing I can do.
However, updated some bits and pieces regarding video encoding, gained small improvements, so it wasn't a waste of time after all!
Will soon be updating tier rewards to reflect a few changes that happened over time, as well as goals.
Changed the public release scheduling: 3$ tier will receive early access to low-res animations from now on, a month before the public release.
Rest of days were spent on the sculpt commission, it's progressing very well! Quite a challenge. Forgot to record timelapses tho (been very focused on the job).