Apologies for not poking my head out for two weeks, had plenty to read, learn, and test.
Things got very frustrating, finding out how a lot of methods have very limited uses or cost a lot in terms of setup/simulation. But there are a few cases where the few viable methods can be used successfully! So there's that.
Modeled, rigged, and animated the saliva by hand as that seems to be the most reasonable way to go right now. I may study more particle/fluid sims at a later date.
Moving on to lighting, render and composite.
Hoping to publish the final of this scene mid-to-late next week.
The screenshots here are the few that survived.