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KozukeHajime
KozukeHajime

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Info, combat classes and plans ;)

Hello there ;)

So lately I was tweaking and changing how several things work in the mod. In previous versions I had the idea of trying to add hard npcs like in deadly wenches or other expansions but I think this mod should be as "vanilla friendly" as possible in terms of difficulty.

Slaver Bandits

Most of the bandit bosses will be easier to handle now specially in the initial mine where you find Yuriana. I will also add different type of bandits in charge of the captured wenches (in case you didn't check the video about them here it is: https://www.youtube.com/watch?v=6gOmqyKyhGk)

In the case of the subjugated wenches I will remove all the placed ones and they will only spawn if enabled in the MCM (or when fighting a slaver bandit chief in some specific points in the mod)

Some specific slaver bandits will spawn a trained slave (not sure if I should name it "trained slave bandit" or "trained bandit slave" :P)

Now those special bandits will drop special loot related to their slaves that will also help you capture/train them.

Those scrolls are the new version of the "lust" spell I already added. After checking and reading several comments I think the way to capture subjugated wenches was too complicated so I'm removing the subjugating poison as a requirement. Raca's quest will still be required for that though since the whip will still be used.

It pretty much works like the calm spell but its limited to just buxom wenches, the good thing about that is that followers wont attack them so it will be easier to use the whip on them. I will try to upload a video about that too :P

In that state they will start touching themselves while ignoring combat unless you hit them. I kind of want to check if I can find a better animation or maybe use several random ones where they masturbate standing. 

And since I didn't like the slavers bandits without a boss Salla is also going to appear as a random encounter :P

She will be a recurrent random boss fight and when defeated she will drop special loot related to enslaving wenches and/or other things related to the wenches training ;)

For some wenches/followers it will be hard to fight againts her :P


Combat Classes:

One of the things that bothered me was that the wenches didn't have their combat class set correctly or it wasn't really related to their background stories.

For example in case of Ethel she shouldn't be a good archer like it is in the current version.

At max she could be as useful as a hunter so I'm trying to tweak the wenches perks according to that. In her case her class will be "apprentice rogue" with an archer combat style.

Same as others that are suppose to be stronger and with specific spells related to them

All wenches will have specific classes, I will add more info related to their class/stats in the mod in books to explain how they work, these are the classes I added for them:


Citizens:

-Merchant

-Tavern Wench

-Housemaid

Apprentices:

-Apprentice Mage

-Apprentice Rogue

-Apprentice Warrior

-Apprentice healer

Magic

Damage Dealers:

-Pyromancer 

-Cryomancer

-Electromancer 

Healers:

-Enchanter

-Priestess

-Wisp Master

Summoners:

-Summoner

-Necromancer

-Warlock

-Illusionist

-Terramancer 

Melee/Magic

-Spellsword

-Spellsword Conjurer

-Frost berserker

Melee Dual

-Assassin

-Thief

-BloodSeeker

-Scoundrel

Melee 2handed

-Barbarian

-Juggernaut

-BeastMaster

-Chanter

-Draugr Whisperer

Melee 1h/shield

-Shield Specialist

-Forge Protector

-Priestess Guardian

Missile/range

-Archery Specialist

-Ranger

-Divine Hunter

Several wenches will also have a default outfit set for them after they are rescued. For now I'm using what I already added in the mod but I plan to add some more for some wenches.

So that was pretty much the things not related to the quests, like you saw in some pics I changed several things in the bandit dungeons and related to the wenches but you will have to check that when rescuing them :P


Now some plans!

I was planning to upload the update before Skyrim AE is out but I think I better finish some things first.

Mainly some intro quests related to wenches who don't have anything related to them.

and the things related to the enslaving curse and the slave training.

I added the ranks for it but like the traits this is a thing that requires a lot of stuff to work correctly. Like I mentioned before, the first one who will use that will be Yuriana in her quests. So I'm tweaking the current quests to work with that.

I don't want to call the update a beta anymore (again :P) so I really want to finish and leave several things set and working as intended (I really want people to know how to cure Elora without asking lol) At this point I think most people know the issues of the current beta to work around them.


Daughter of Coldharbour:

Other thing I want to finish is the Serana replacer I wanted to make for a long time!

Still wip but since its a replacer I will most likely upload it before the update, I want to fix that clipping in the outfit since I dont wanna use a bikini for her. I'm not sure if I should try to find a mod with "heavier makeup" too :P

I like the idea of making replacers from time to time instead of an expansion since I would like to make one more for Senna too at least, maybe for other vanilla females too, it could be a poll :P. It wont be part of the mod to avoid conflicts if you prefer other replacers.



Broken mods:

So Skyrim AE will be out in some days and I think the same thing will happen like when special edition was out which is just a bunch of broken mods for like 2 months, maybe more.

In the case of my mods mainly the MCMs will be broken since they require SKSE. In case of Yuriana the hair changing script wont work and probably some things related to the slave dialogues. So I will wait to see what will happen when its out. Personally I will get it and check what actually works with it. So we will see how it goes in a few days :P


Thanks and have a nice week ;)

Info, combat classes and plans ;)

Comments

Hi just let you know that I upgraded to AE version and play this mod on AE. So far I can play the mod and the quest is going smoothly. The only problem is that if I try to read the note or book related to mod, nothing will show up, but as soon as you read the book or note, the quest will go on.

William Zhuang

Reports are more than welcome ;)

Kozuke Hajime

Bethesda gave the dev behind SKSE, the game a month or so before it came out. They have temporary fix as of right now. I already backed up my exe, so i may try it and see what happens.

Juice26us


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