White Rabbit
Added 2025-09-11 06:37:10 +0000 UTCAfter running through the game a little more, I came to another simplification. After all, if you slept in the capital and want to move to a location located in Sandy Lands, you will have to spend 2 phases of the day. One to get to the crossing point and one more to move yourself, which means you won't even be able to spend the night properly.
So now the entrance to the ferry site and the movement itself between the regions will not waste time. This is also done to ensure that you see all the events on Witch Hill (Morning, day and night, for 2 days), you can stay there overnight in advance so that you don't miss anything.
New features are being slowly introduced into the game, but for now, in beta, you'll understand what I'm talking about when you defeat the new boss. By the way, yes, the new boss. More precisely, two, but what it will be depends on you.
Added several legendary items with unique effects (20% to get an additional action at the beginning of the turn, 25% to ignore the imposition of negative effects, etc.)
There are no new spells in this update, but the old ones will be revised (For example, Nectar of knowledge, when using Bloody Gunpowder, will give an additional action and increase damage not by 70%, but by 100). There are quite a few minor changes, and in the future, with your help, I hope to make the balance better so that we can build different character builds and make the combat system more interesting. All your observations can and should be written to the Discord server.
I will leave a link to it for 20 new members in the comments under the post, time for fresh blood, as the post will be publicly available in a few days.
P.S. I didn't really plan on doing such a HUGE update, but there has been a lot of inspiration in recent days, so I hope you will be satisfied. Thanks for the support!
Comments
https://discord.gg/S4D9sDF3Db
Ubarefeet
2025-09-11 07:50:40 +0000 UTC