I haven't shared the news for a long time, so I think the time has come. So, let's talk about the changes and innovations. First, you need to make it clear that with each version of the game there are more plot events that take place at a certain time in a certain place. Of course, first of all at the moment I'm trying to fill in the gaps in the early days. I'll stop adding new spells for now, because I think there are plenty of them.
The development has been going on for so long due to the fact that there are plans to make a sabbath, and different witches must be present at it. The problem is that there may be different characters as The Faceless Saint's apprentice, depending on your playthrough. This can greatly change the events in the game. I want every action, even a small one, to have its consequences. Besides, I read the comments in the discord. Yes, it's hard to earn a reputation for gangs/poor people right now, so I'm adding more minor events here and there. I really want every player to have a unique passing experience. With different builds, there was no "correct" passage. At some point, I will still simplify the passage for Dusty's "Alpha", since everyone says it was too hard, and I will also add the ability to skip the prologue.
What about the variability. Now, in order to change the one who will be trained by the Faceless Saint, you need to kill Elizabeth during your passage. In the prologues, or in chapter 1, it doesn't matter.
The main square of Laberia has changed slightly. Now it has added a stage where various events will sometimes take place, at the moment there is a local buffoon named Poppy. If you have any questions, ask and suggest. The plan for this update is ready, but I'm always happy to hear your opinion about the plot. I wonder if anyone will ever review the plot of Two faceless adventures?)
Ubarefeet
2025-08-18 19:54:42 +0000 UTC