I've been occasionally receiving some notes and e-mails about these two games and their status, and I've mostly been replying that they are currently on hiatus and hope to have something to show soon. Now I'm happy to announce they're well back on track again, and here's some info about both games ^_^
FINDING HIM:
This game was originally described as a "romantic surreal exploration game", and has already went through a couple changes already. The biggest setback was when I found I needed to change parts of the game entirely, because I discovered that the theme had already been used in an other game called "Dreaming Sarah" (good game by the way, especially if you enjoy surreal exploration games ^_^)
The story in Finding Him was originally planned to be about a girl who is in a coma, and she needs to find puzzle pieces which will eventually lead back to her boyfriend (waking her up). When I discovered that the coma-thing was already used in an other game, Dreaming Sarah (which is not really a spoiler by the way, as the game's info page on Steam even explains this) I wanted to change this completely. So, the story in Finding Him has changed, and while keeping the surreal exploration parts, it is now more mystery-based with some horror elements, and more adult scenes than originally planned. As mentioned, it was originally not intended to even have any sexual parts (aside from some bonus scenes with certain characters, as patrons decided from the poll here: https://www.patreon.com/posts/finding-him-poll-20633135 ), but the new story changes all that. There will be more sex scenes, where Kyla will first just be a watcher (being shy and restricted) while she'll later join in.
This game will have a demo released here on Patreon within a few days from now ^_^

THE SECRET OF ZOMBOLIA:
Since the start of this project there's been a lot of back and forth, including switching between engines, choosing different things to implement, etc. Since 2021 it was also put on hold. It's taking shape, however, and we're close to finishing the first "world" (which includes a few levels, several enemies, etc.) and below you can see the menu screen of the game. During the last couple of years we've been able to figure out more of what we want to do with the game, what to cut down on in order to make it achievable within a reasonable timeframe, and what would be nice to have without requiring too much additional implementation. For example we have decided to implement a map system as well (this was originally not a planned feature).
Below are some animated gifs and screenshots from the game. There will be another preview post or two before the first demo ^_^








Songbird666
2023-03-10 01:59:31 +0000 UTCWildside Comix
2023-03-02 10:44:34 +0000 UTCWildside Comix
2023-03-02 10:43:29 +0000 UTCTempy
2023-03-02 10:16:00 +0000 UTCTOFUK
2023-03-02 00:51:47 +0000 UTC