*Update!* APK was broken because of Renpy APK size limitations I was unaware of. It's been replaced with a new version. I had to downgrade the image quality by converting most pngs to jpgs...but that honestly probably won't be overly noticeable on an android device. And it cut the download size for the APK down to under 1 GB. Anyway, it should work on Android now. But it's had very minimal testing...
*Makes an exhausted cheering noise*
...
*Slumps face-first into keyboard*
...
*Drags himself back upright and slaps himself a couple of times*
Okay! Okay! I'm awake. Mostly!
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Soooo, clearly I actually managed to make the release deadline. Surprised? I am, a little. To be fair, though, there's actually a reason. Specifically, that I ended up not being able to add a feature I'd intended to sneak it. Cheats. The game has been missing cheats. And I was determined to finally get them in game this time, even if it meant releasing a few hours late.
Sadly, it wasn't to be. Though that wasn't without effort on my part. I spent 2+ hours yesterday banging my head against a cheat system implementation. What I thought was going to be easy, proved to be anything but. Even weirder, whereas there are normally helpful guides around the internet for most Renpy features if you get stuck...there's a seeming complete lack of them for what I was trying to do. In the end, I realized I had no idea how long it was going to take to solve what I thought was a simple issue. It was at that point that I cut my losses in an attempt to, instead, at least get the release out by the official deadline.
So...release out by the deadline! Yay! And, I'm pretty happy with the release itself. Ten new scenes, with 11(or 12, depending on how you count) animations spread between them. Since many of those animations are part of a 2-animation sequence, that doesn't mean every scene has animation. But 7 of the 10 actually do. And there's a decent amount of plot advancement too!
In fact, ironically, the only thing I'm unhappy about is the fact that some of the new content makes certain bits of older content look bad. Specifically, I realized during the testing phase that I need to revisit the sprites for the characters. I've progressively made the game a bit more vibrant via different lighting rigs and post processing. And the character sprites I made clear back in pre-build 1...haven't held up all that well. Something to fix in Build 6, I guess.
Anyway! Onto download links! Be aware, I didn't get a chance to test this as thoroughly as I'd have really liked. Please report any bugs/issues. Particularly with the sound/music.
Download Links:
Windows/Linux:
Mac:
Android APK
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Build 5 Release Notes:
Build 5 focuses on the weekday content for Week 3. It add 10 scenes, with a total of 12 animations spread between them.
- 3 New Scenes for Arianna's Solo Route
- 3 New Scenes for Revina's Solo Route
- 3 New Scenes for Talia's Solo Route
- 1 New Scenes for the Talia + Arianna Threesome Route
- 3 Relationship/Background dialogues each for Arianna, Revina, and Talia.
- Gallery Updates
- Credits Updates
- Lots and lots of typo corrections, including in old content
- Lowered music volume for main menu a bit and rebalanced the volume of a few other tracks as well.
- KNOWN ISSUE: Old saves from an Arianna/Talia Threesome Route play through won't be able to trigger the new Arianna/Talia Threesome route content. Sorry :-(. I had to define a new variable. If you have a Threesome route save from just before the Week 2 Threesome content, that will still work. But you need to be able to play through the Week 2 Weekday threesome encounter again.
George Lever
2022-09-02 03:33:49 +0000 UTCNovus
2022-09-02 03:04:15 +0000 UTCGeorge Lever
2022-09-02 02:40:31 +0000 UTCGeorge Lever
2022-09-02 02:25:58 +0000 UTCNovus
2022-09-02 02:09:10 +0000 UTCGeorge Lever
2022-09-02 01:22:59 +0000 UTC