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Chastity Quest - Progress Report

Alright, good news everyone! For once, my time estimate was right on target. I finished all of the Blacksmith areas content last night, after roughly three days of work. And did that despite a couple of sidetracks where I added a bit of extra content that wasn't originally planned, or had to stop and work in systems that hadn't been implemented yet. Better yet, the Blacksmith was one of the 3 largest chunks, with the Magic Shop having been one of the others. That leaves 1 more 'large' chunk and two medium ones left to shoehorn into the Build.

Now, as far as Progress Reporting goes, that's about it...but I also wanted to take this post to explain a bit more about the game. I've been promising 'lots of content' but realize that I haven't really EXPLAINED what I mean by that. So, I thought I'd break down the Blacksmith area specifically, so you can see just what I mean. Before I do that though, there is a major detail of the game touch on, as I haven't explained it before. This first detail is non-spoliery.

This game has a dominance system. As in, it's possible for the character to be either Dominant or Submissive (or somewhere between). This might seem a touch odd for a game based around chastity content...but there's a reason for it. Part of it is empowering the character, of course. You should all know by now that I don't do 'dark' content and generally try to make my games give the power of choice to the character. In DoL, for instance, the character can always leave, if they don't like where the transformation is going. And it's even more obvious in my other two games. In Chastity Quest, that's a harder sell but I balanced it by A) Never forcing any specific content on the character and B) With the dominance system. A means that, technically, it will be possible to get through the entire game without having sex with anyone, ever. That would be a bit silly and somewhat difficult, of course, but possible. B, the dominance system, is designed for the player to have some agency rather than being railroaded into the 'submissive slut' type role that is all-to-common in many adult games.

Having said that, the dominance system is a bit more than that. While that was ONE purpose of it, the other primary purpose is just as critical. That purpose being that it serves to create two Routes through the game. I use the term 'routes' more loosely here than I would in DoL, as much of the content will be the same between the two routes/paths. However, being either highly dominant or highly submissive will open up additional content. Moreover, it will also ultimately split the game into THREE endings. An ending that is for Dominant Characters, one for Submissive Characters, and a third Default Route. Fair warning!  The nature of this game means that the Submissive Route is by far the easier. Given the focus of the game, it only makes sense that it will be much harder for a character to remain dominant. In the early game it will be fairly easy to go either way, but as the story progresses it will be harder for Kiralia to remain dominant despite the belt messing with her. That actually has a Lore reason, based around what the belt actually is. But that's secret for now :-p.

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NOW FOR THE PART WITH SPOILERS!
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Now, I felt the need to explain all that due to wanting to outline just how much content is in the blacksmith area alone. Some content will only be available for dominants who have the right information! Having clarified that, first let's take a look at what each sex scene tends to consist of. There was a taste of this in the Intro I released a while back, but essentially, what each unique sex scene consists of is:

1) Lead in dialog and still images.
2) A video-animation, lasing between 45 seconds and 1 minute 15 seconds.
3) Ending dialog and still images.

Unfortunately, due to the nature of how I'm getting the art for this game, sex scenes aren't very interactive. The rest of the game around them is, but there's no real practical way to do the sort of 'speed up, slow down, change position' switches you see in some VNs (heck, even in Eros Academy). I'm hoping that the fact that the scenes are fully animated will help make up for that :-)...

...Particularly since there ARE A LOT OF THEM. That's what I've been referring to when I said 'lots of content.' In part, of course, what I've been referring to is my intention to make this convincingly a largish world. With there being plenty of things to do and secrets to find in each major area (of which the first is the SMALLEST). But the other part is that there will be a LOT of unique sex scenes by almost any standard. And here's where the breakdown of the Blacksmith Area comes into play!

There are Three Major Things to do at the Blacksmith Shop

1) Have the Blacksmith Break the Chastity Belt - This will provide TEMPORARY freedom from it, while the magic of the belt regenerates it. Most scenes in the game CHANGE to something else entirely, depending on if the belt is on or off...
2) Have the Blacksmith Repair your Armor if it gets damaged (which can happen during one of the other jobs in the starting village).

3) Work for the Blacksmith - Help him sell his new line of skimpy armor to female adventurers.

Spread across these three options are 10 unique sex scenes. With an additional scene involving Urlang the Blacksmith being linked from the Magic Shop. Meaning that there are 11 scenes that happen in this area alone. These include 3 scenes that are dominant-exclusive, two of which also need you to find out a secret of his by talking to other people in town. And remember, this is just ONE AREA of the first build. There are two more areas with similar quantities of content, plus another three areas with less content but still significant amounts. Plus a couple of scenes that are to the side of any major section. While I haven't actually sat down and counted, that means I'm reasonably confident in estimating that there will be roughly 40 unique sex scenes in the Frontier Village alone. Heck, I've actually already got 20 of those already done.

Now, not every build is going to be the size of the first. The plan long-term is going to be for each build to be roughly half to two thirds the size of the initial build. But I have, I think, at least explained to you what I've meant all along when I've claimed there is a "lot of content" in this first build :-p.

Chastity Quest - Progress Report

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