Update Log: 2022/05/25
Added 2022-05-25 06:18:00 +0000 UTCMore small stuff. This post is more to notify you all that the test build has been updated with previous changes on top of these ones, mostly because I need to actually test stuff in game; so this build might be rather buggy. I will start putting features with [Untested] if they haven't been tested in game yet.
The current test build can be accessed with this link. Make sure you copy the entire link! https://vrchat.com/home/launch?worldId=wrld_e5eb4407-062b-4034-a1d4-87bca18c80ea&instanceId=PATRON~hidden(usr_8d3b6c9b-cd64-449a-8b39-a819057f5d3c)~region(us)~nonce(1c620f70-a63a-4f29-9492-7703c2d071d6)
Bus To Nowhere 1.5 Changelog:
- [Untested] Re-added the Moon: The moon was present in the first Bus To Nowhere, and was removed when the day night cycle dropped. It has finally been reimplemented. Yay.
- [Untested] Blood Moons and Blue Moons: These can sometimes happen at night (1/24 chance). The Blood Moon will increase the event rate significantly for the night, while the Blue Moon increases the rate you move through biomes significantly for the night. The TOD display will display if a Blood Moon or Blue Moon is active.

- Edited various NPC's talk speeds and talk rates to better fit the individual talking. This is subject to change.
- Fixed Green Merchants animations.
- Fixed slight twitch on Blue Merchants idle animation.
- Updated A few Storybook Entrys
- Cliffside's lookout event thing now has NPC's sometimes. There will be more stuff added in the future, but right now there are just the 2.
- [Untested] The Beach has been added, replacing the placeholder biome. It is very incomplete.
- Bucket's name changes now when you get the knife to indicate the change.
- DUP CAN FINALLY SPEAK. 100% CERTAIN THIS TIME.