Update Log: 2022-04-9
Added 2022-04-10 00:28:14 +0000 UTCUpdate Log: 2022-04-9
Okay, last addition, I swear. This is mostly WhiteNight plans that I would like to complete either before release, or as a small update after release. The main reason for this is that WhiteNight is pretty boring compared to Apocalypse Bird, so I hope to make the encounters more engaging.
With most of the major things fixed that I am aware of; unless I find more cursed things I need to fix, I hope to release the update on the 20th.
Bus To Nowhere 1.4 Changelog:
- WhiteNight will now always have a 1/10 chance to appear in the Abandoned City at any time of day in place of any event.
- Video Player is FINALLY fixed. (NEVERMIND ITS STILL BROKEN WTF???)
WhiteNight Plans:
- New method for defeating WhiteNight: Penitence will now only work on WhiteNight right before it's heavy attack. Think of it like "parrying" WhiteNight. I will hopefully add some visual indication so players know when they can attack.
- Penitence may also be nerfed with a cooldown to avoid players being able to spam it.
- WhiteNight must be parried a total of 12 times, which will be counted on this new clock that will appear once WhiteNight has appeared at least once. Like Apocalypse Bird, progress is saved between encounters.

- After the first parry, WhiteNight will also become more aggressive with some new abilities to make future parries more difficult. After the 12th parry, it will be defeated. A new reward will be granted to the person to enact the final parry.