Bus To Nowhere: Future Plans
Added 2022-02-10 13:42:20 +0000 UTCWell, I said at least a post a week. So I guess I can post about the plans for Bus To Nowhere.
-- A Small Update: 1.33 --
A small update will likely be pushed at some point to fix a major bug I recently discovered; as well as to remove a certain song from the radio, as it is not globally available and bricks the radio whenever it plays.
I'll get to pushing this eventually.
-- The Juicy Stuff: 1.4 --
ᴾˡᵉᵃˢᵉ ⁿᵒᵗᵉ ᵗʰᵉˢᵉ ᵃʳᵉ ˢᵘᵇʲᵉᶜᵗ ᵗᵒ ᶜʰᵃⁿᵍᵉ ᵎ
- Major Addition 1: The Next Boss
Currently, there are two major plans for the new update. One of these plans involves a teaser I placed in the current version of Bus To Nowhere involving a certain black forest for the lucky few that came across it. It may have not been obvious, but this forest will be the main location for the next "boss". The boss will be the APOCALYPSE BIRD.

If you know already what Apocalypses Bird is, then your guess for discovering it and defeating it is correct. Yes, it is another Lobotomy Corporation abnormality, and there is a reason for this, I assure you. (I SWEAR THIS IS THE LAST REFERENCE)
I can't say much on Apocalypses Bird besides the planned method for unlocking it; as I have not yet implemented it into the bus. The Apocalypses Bird will require 3 items from events exclusive to The Black Forest, and will only be encounterable after finding all 3 items. To balance this due to its rarity, every visit to The Black Forest will guarantee at least one of the events to occur.
Furthermore, it should be noted that collecting the distance trophies does improve the chances of encountering The Black Forest, just like with WhiteNight, which should help make it easier to grind.
- Major Addition 2: A Mysterious Door
This one is a bit weird. It originally wasn't even part of the bus, but I feel like it could be interesting for those who like risk and adventure, so it doesn't hurt to add to the bus anyways.
A planned event involves what I can only describe as a VRChat's version of the Minecraft Dimensional Doors Mod. You can choose to leave the bus world entirely, and enter the void.

The worlds will have random elements every time you visit a room within the void; including the destinations of the exit doors. You will have to learn how to navigate these portals if you want to discover the end. Will you find the end, or perhaps find yourself back where you started? Or maybe, you'll find yourself somewhere you don't belong.
So far, I have managed to create the system for this concept to work, and it is just a matter of building the worlds for it. I have not decided on a reward for completing this, but it will likely be some sort of alternate ending.
- (Potential) Major Addition 3: More Bus Personalization
I plan to include more instances of "random" things on the bus every time you load in. Currently, only 3 of the posters are randomized, and that's cool and all, but I've been thinking about things like, what if the entire bus was a different color? What if there were instance-exclusive biomes? What about exclusive items?
Things like this always interested me, because it adds so much replay value. I think that is important in a world like the bus, because once you've seen it all, there isn't much else to discover.
-- OK but when? --
I dunno. I have school, and also want to work on other personal things, like the entire other world I'm making.
There's a saying something along the lines of "the secret of success is learning how to use pain and pleasure instead of having pain and pleasure using you", and I know that if I set any sort of goal for myself, that would just be letting myself be used.
The update will come when it comes.
That's all for now.