XaiJu
DragonSnow
DragonSnow

patreon


6/7

Because I can't draw, today I played the current Changed-special content

I just run "pass" as the goal, did not test the animation one by one, and did not go to investigate carefully or do some very strange operation to try to break the game (I usually in the test will check everything in all directions ... you can not imagine), only a few times in the middle too confident and the game failed

The few failures were more due to the lazy archiving and the constant flopping

Play process, as long as you understand the method, you can quickly and easily pass

I myself feel that the content before the ventilation pipe is already very solid and full

No bugs, and no uncomfortable points like the original version

Just ......

In the new greenhouse, I was pounced many times by the green dragon in random locations

In the boss, I got through the second stage of the boss without moving

Greenhouse as a new area, there is not much feedback, I still need a lot of comments to be able to

I'll be touring it in more detail tomorrow while trying to change what I don't like, so if you have any suggestions, be sure to let me know!

Every feedback is vital, no matter what it's about

Thank you!


(Many of your dialogue choices in the game are not useless, they are recorded and may be related to the final ending, these dialogue choices represent what you really think inside as a colin)


Translated with www.DeepL.com/Translator (free version)


因为画不了画,今天玩了玩目前的Changed-special的内容

我只是奔着“通关”作为目标,没有挨个去测试动画,也没去仔细调查或者进行一些很奇怪的操作试图弄坏游戏(我一般在测试的时候会全方位的检查所有东西…你想象不到),中途只有几次太过自信而游戏失败

失败的几次更多是因为懒得存档而导致的不停扑街

游玩过程中,只要了解了方法,就能很快、很容易的通过

我自己觉得通风管道之前的内容已经很稳固、充实了

没有遇到BUG,也没有像原版中让人很难受的点

只是……

在新增的温室中,我被随机位置的绿龙扑倒了很多次

在BOSS的时候,我没有移动就度过了BOSS的第二阶段

温室作为新的区域,没有太多反馈,我还需要很多意见才行

我明天会更加细致的游玩,同时试着更改我不喜欢的地方,如果你有什么建议,请一定要告诉我!

每一个回馈都至关重要,无论关于什么

谢谢!


(游戏中,你的很多对话选择并不是无用的,他们都被记录下来,并可能与最终结局有关,这些对话选择代表了你作为colin内心真正的想法)

6/7 6/7 6/7

Comments

As I can tell. all I can say is to do saves when Dr k does a long speech. tho I would just go to the previous room just to save so I dont have to listen to him again I dont think I see anymore issues tho in my suggestions. saving everytime there is a huge speech and make it abit more harder thats all I can think off as always keep up the good work!

Thorne Borg

I will make changes for the squirrels right away

Snow Dragon

Here are my collected thoughts on the greenhouse after playing many times over on a few different versions: -The warmer, overgrown atmosphere of this area is a nice contrast to the game's colder, ruined laboratory environments, and is a nice transition to the gas-filled Maintenance tunnels leading to the Generator Rooms. I enjoy how most rooms have a clear view of the sun outside, and at one point you are able to look back into a different part of the greenhouse, it makes the space feel real. Even Puro's presence is felt with Dr. K's dialogue reminiscing about how Puro tried the oranges there once. One thing I will note is how the little event cutscenes are a bit distracting from the flow of gameplay, and having every room have one halts the gameplay a little I feel since you have to go back to the room before to save so you won't have to see the cutscene just to try again. They're cute and enjoyable, and the one with the crow with K's dialogue is a really good character-building bit, but after a few tries after getting transfurred, it gets a little tiring seeing them. - My favorite part of this area is how it develops Dr. K, and is the first place that the player is made aware of his name. It humanizes both his character and his efforts even if they seem unjustified for us, and having played the original ending, strengthens the decisions made at the end of the game to either complete his mission or act in regard to Puro and the player's wishes. The dialogue where he converses with the System AI really resonated with me, that he is being malicious only to try and protect what's left of the world and that he truly wants you to live, but understands that likely the best outcome for Colin is to have him transfurred, just as he had "changed" himself. The fact that he takes it upon himself to be Colin's motivating force, even if it's solely out spite for Dr. K is really telling. He wants you to keep going despite all the odds because he's, because he doesn't want you to give up, because he doesn't want you to succumb to the Pale Virus, because he's lonely, because he so badly wants to save you. After getting past the greenhouse, I came out really liking Dr. K a lot more. - The Prototype is charming, I love him. I like the little White Latex Template Creator minigame, but it feels a little out of place inside a greenhouse. The transfurs in this area are impeccable to say the least, and I like how the transfurs imply how intelligent latexes are. I would maybe make the grass tufts that transfur you shake a tiny bit or give a little indication to hint that they have become traps since last you were in the room, since zero indication of an oncoming threat is frustrating more than anything, especially after sneaking through the bushes many times over. - I cannot figure out a pattern for the green bush dragons, every time I think I have an approach and try it, they get me even from what seems like a few bushes away, even taking into account that they seem to have a random spawnpoint in the bushes (I tested this about a dozen times moving to the room right from the Systems Computer, and while most of the spawns were consistent, as in they seemed to try and stick to a certain section of the bushes, sometimes the dragons spawned in drastically different places. If this is intentional, ignore this statement). If I take things slowly and lead them, I can skirt around them just fine, but it is a little frustrating to sometimes think I'm safe to cross the last bush just to get transfured by a dragon I thought was further away than it was. - The Behemoth has been nothing short of frustrating. As cute as it is and as much I like it as a concept, either I'm not figuring something out or it is far too RNG dependent - I spent about an hour and a half alone trying to figure out if there was any sort of method to it, but I could not find a solution and could not get past the boss, let alone phase 1 most of my attempts. I know that mechanically this boss was very difficult to make and I admire that you still pulled through and implemented it, but I had a very difficult time getting past it despite trying my hardest to figure out a pattern. Eventually I did get lucky, but it did take quite a while for me to succeed. - After the Behemoth fight and freeing the Prototype, he is able to be walked through and cannot be interacted with further Overall I really like the area a lot, and I did not find very many bugs or technical issues. I am glad that this area was added and included, but there are some really striking problems that while I can tolerate, might be very frustrating to others. Thank you for working so hard, and please make sure you're resting well. My intention is not to upset you or make you feel bad, and I do this out of appreciation of you and your project. Thank you, friend <3

JNY4

i'm agreed with it ^w^ You need to stop working on the game for yourself Dragon Snow, take a break for the moment and get some sun. Everyone can wait for the game ^w^ be patient for you

Krioxys

I agree with the fact that the first part of the game is not at all frustrating as it used to be, even it became fun to play, it was more about thinking than anything else. ^w^ The rest of the game was fine until I got to the green house. At that point I didn't think I'd have that much difficulty in a video game, it's even harder than the original version. The worst part was when I was told I had to go back and forth to the area several times in order to advance in the game. I think the worst was when I got to the boss. It was almost impossible for me to advance. But then I realized that it was just way too easy when I managed to figure out the right technique. I would have liked to see some changes in the green house part of the game, like something that would make it so that you don't have to go back and forth a lot, or a slower speed on the monsters in the area. I really had a hard time understanding how the zone worked. Probably give a chance for understand how the green house work... like the moment when the doctor speak in the speaker or a plant with description or something like that ^w^ I wish help you for make the game better ^^ All idea is very original and i like it, The content is very fun and the story also. I really love this game and want make it better. So i play the game multiple time for test and retest everything

Krioxys

Well since you asking for feedback no matter what.... I think is best to put something to stop us from progressing from the next areas from the boss room, it apparent leads to the first game's gas area, then to a apparently normal but buggy aquatic area, where any place you go you get trapped in the end screen. Also, I think a unique animation of touching the giant monster's head in the first phase would be awesome and make sense, you could use the second phase vore animation, but right now, it feels like the first phase I'm dodging objects, instead of body parts of another being. The English version apparently have puro talking in Japanese after the gas area, when he stops the goo puppy. (A little unnecessary suggestion, but it could make the boss a bit more inuque) You could make an animation for when we touch the feet and hands, hands could have it grab Colin in an animation and transform them. The feet could make Colin transform, and kneel down, licking and worshipping it. Would be fun! ^-^ Anyway, sorry for this mountain of text, but please don't see this as criticism, or me being ungrateful. But as suggestions, I really liked this boss and would like it to be more flashed out! Please do take care and bye!

Zawkian Puppy

Sounds like your having a bit of stress Snow, take it easy, take a break if you need too No need to stress yourself out working on the game

Riley Holloway

我打巨兽的时候都是第一时间躲在憨批原型机身后的,有时巨兽立刻就来扥原型机了,有时需要等几个进攻周期才行,期间如果离开他身后还会比较危险,所以只能像钓鱼一样静候佳音哈哈哈哈哈哈。刚刚测试了3局,前两局都是很快触电了,第三局巨兽先是双爪冲锋到草地里一次,之后一直在用震动双腿使屋顶掉白色牛奶布丁的方式攻击,等了好久双爪才到憨批机器人这里。大概花了一分钟左右的时间来“静候佳音”。 话虽这样说,不过这里如果要改的话也太难了,感觉很多逻辑和判定都要调整,还不能让新的改动引起旧程序的问题,就这样放着也未尝不可,毕竟新玩家可不会一上来就知道该躲在憨批机器人身后,放慢节奏可以留出充足的时间探索,如果一躲到机器人身后就很快能触发剧情的话,那与boss的互动也变少了。无论怎样这段boss战都不错啦!

Dunk

加油大大~

空幻

應該是前面普羅製作的 偽‧膠獸裝

空幻

I think the greenhouse is good for the most part. The squirrels and bush sections are a little annoying, but it just requires patience and isn't to hard. But overall I think the area came out great and doesn't really need much in the way of tweaking. I am looking forward to doing the generator room and finding out what that "create a monster" chamber will end up looking like, but that is more just me being excited to see what you do next. :)

Terra Blade

凯特冥那里和办公区那里是否使用普罗的外挂会体现在第一次与普罗交谈时的对话内容;第四行目测是普罗的好感值;只有第三行在回答K博士是否喜欢被tf这个选择,目前还不知道其作用。此外,发现作者也被自己的关卡坑了,这使我充满了决心 :)

Dunk

You can go back into the other room to save right away, but yeah it does get a little annoying if you forget to do that.

Terra Blade

I found the green dragons less "predictable" feeling. Though once I understood how they work I came up with a solution. It took time though. I believe you need to add a save after the long text scene with Dr.K and him commanding the robot to block your path. Losing to the squirrels an dragons after forced re-watching it a lot.

MattoCat

哪有衣服ww

Tangent Chase


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