I repainted all the game materials of the squirrels so that their size finally reached my ideal shape. If you pass the bushes quickly without stopping, they will rush down, but stopping may cause you to lose accuracy. Determine the specific location of the green dragon
When communicating with the translator today, I found that the players don’t seem to know the process of "testing". In the special, testing has become a very important part. Testing will make the game more rigorous and avoid many bugs. I will take this room. Examples of squirrels in:
The squirrel will lie on the player. At this time, the player can choose: leave the room, be TF by the green dragon, operate the machine
Players cannot leave the room with squirrels, this will cause errors in the subsequent game
Players can't be forced to transform by the green dragon while lying on the squirrel. Of course, I can also design this as a second-stage fusion (the second-stage fusion has not appeared for a long time)
The player cannot operate the goo maker with a squirrel lying on his body, which does not fit the situation at the time
This is just a small part of what I need to avoid, the real situation is more complicated
So I need to test:
Hit the green dragon directly
After the green dragon left the bush and became visualized, it hit the green dragon directly
When the squirrel rushes down, hit the green dragon directly before the squirrel catches up with you
Hugged by squirrel
Chased by squirrels, but not captured by them and left the room (then come back and repeat several times to avoid chaos after the room is refreshed)
Try to leave the room after being hugged by a squirrel (it will prompt you that you are hugged by a squirrel and cannot open the door)
After being hugged by a squirrel and hitting the green dragon
Tried to use the machine after being hugged by a squirrel
After being hugged by a squirrel, go to the plot trigger point and try to trigger the plot
I need to try the above behaviors repeatedly to try to break the game to find out the unreasonable and imprecise aspects of the game, but I have tested almost all the possibilities, please rest assured
我重新把松鼠的游戏素材全部重新绘制了,这样他们的体型大小终于达到了我理想的样子,如果你快速通过灌木丛而没有停顿,他们就会冲下来,但是停下来可能会导致你无法准确判断绿龙的具体位置
今天在与翻译交流的时候,我发现玩家们似乎并不知道“测试”的流程,在special中,测试成为了极为关键的一部分,测试会让游戏更严谨,避免很多bug,我就拿这个房间中的松鼠举例子:
松鼠会趴在玩家的身上,这个时候,玩家可以选择:离开房间、被绿龙TF、操作机器
玩家不能带着松鼠离开房间,这会导致游戏后续出现错误
玩家不能身上趴着松鼠时同时被绿龙强制变身,当然我也可以把这个设计成一种二档融合(二档融合已经很久没出现过了)
玩家不能身上趴着松鼠时操作goo maker,这不符合当时的情况
这只是我需要避免的一小部分,真实的情况更加复杂
所以我需要测试:
直接撞上绿龙
在绿龙离开灌木丛,变得可视化了之后,直接撞上绿龙
在松鼠冲下来的时候,赶在松鼠追上你之前直接撞上绿龙
被松鼠抱住
被松鼠追赶,但未被他们捕获并离开房间(然后回来,重复数次,来避免房间刷新之后松鼠ai混乱)
被松鼠抱住之后试图离开房间(会提示你你被松鼠抱住了,无法开门)
被松鼠抱住之后撞向绿龙
被松鼠抱住之后试图使用机器
被松鼠抱住之后前往剧情触发点,试图触发剧情
我需要反复尝试以上的行为,试图把游戏弄坏,来找出游戏不合理、不严谨的地方,不过所有的可能性我几乎都已经测试过了,请你们放心



Want to know what happened next? I will finish the next version of the game as soon as possible
想知道之后发生了什么?我会尽快完成下个版本的游戏制作的
dieseldragons
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