Hey everyone. Last update was very much experimental and I've noticed those with lower end of this mod usage community (down to GTX 1660) were complaining about performance issues with the last update which was somewhat expected as models I added were quite complex for Minecraft standards, which made me think a lot about the future of this project.
Although I'd love to continue in this direction the optimization is holding me back. That's why I decided to release a new x256 resolution of my resource pack, to see how much this can increase your performance. From my own tests between x2048 and x256 @ 1080p and 9 chunk render range (SEUS HRR 3) on a busy build by REDZ I experienced around 70% gain in fps with x256. Test was done with my RTX 3090Ti.
Of course this number can go up exponentially on builds with less placed objects as tested one had a lot of foliage in the scene.
Based on your feedback after the next x256 pack update I'll then decide should I continue adding more updates to the current mod or rather create a separate mod instead.
There are a lot of assets in the current mod to build pretty much anything modern and those who can will just load a new mod alongside to replace current models with new complex ones.
That's my theory, although I have yet to decide what direction would be most optimal and will let you know after this update.
Thank you so much for your support guys, my secret project reveal is getting closer every day. We're soon going to enter testing phase for alpha and I'm super excited to show you what me and my team have been working on for the past two and a half years. With your help, I was able to do something I really wanted to do for so long, so thank you!
Here's a little sneak peek:

Niklas
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