Hey guys, it's been a while since I made some proper vanilla block textures and now, with the next update I'm testing my new camera for the first time. You can already see the difference of quality in the few screenshots I posted here. (bear in mind these are still early WIPs and will be enhanced)
In this update I'll be focusing on some roads, but I'll make them smart using CTM textures for you to build more fluently and without the need to switch between the blocks too much. I'll try to make textures connect automatically and also make them more random so the roads look more organic with multiple textures having different cracks and puddles etc.
Sadly there's a limit where it comes to high resolution textures like x2048 and I can't afford to add too many CTM textures otherwise it will be too much for the system to chew. That's why I'm thinking to split my textures to several packs in the future, but we'll see. I'm still thinking what the best solution could be.
I'll add more street elements to the mod as well and I already took photos of some well desired marble textures for interior but that may come in the next version since it's hard to find a good marble to shoot. I'm roaming from store to store now taking pictures now that everything opened in my country.

With this update I'm officially opening my own server as well, where you'll be able to claim the plot and build on it next to other players. Servers using Forge mods are still limited to v1.12.2, but the good thing is, there's no difference building with my mod in any version so it doesn't matter if you'll want to try it out.

Lastly I'm exploring Minecraft v1.15 compatibility and may come in this or v1.6 of my mod. I'll have to see how stable v1.15 actually is.
I will also be adding more existing interactive elements like lights, which you'll be able to turn on and off individually with added sound effects.
Thanks for all your support guys and stay tuned for the next update!


McMooolie
2020-06-20 08:27:54 +0000 UTCUltimate Immersion
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