XaiJu
sunfall
sunfall

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Version 0.3c

Just a small update to fix some issues and make sure everyone has the right version. The version text has been fixed, so if for some reason it still says 0.2, then there really is a problem!

Patch Notes:

- Updated some objective text.

- Fixed a text error when accusing Alicia of stealing.

- Your parents will now treat you a bit differently if you are becoming more of a sissy.

- Chloe now has several new pieces of dialog when speaking to her after choosing the bimbo path.

- Chloe will now act differently towards you if you chose the bimbo path for her.

- Added a gif for the scene after you tell Chloe you will help Felix.

- Rewrote one of the dreams to fit it's gif better.

- Fixed the Glory Hole scene not showing up correctly.

- Fixed the dreaded version number.

Comments

The big decision with Chloe is kind of the stopping point for those storylines write now. I'm currently working on stuff that you can do and that those choices will affect in the next update, but as far as the actual story, the next big chunk will be 4.0 for all of them. As for the other stuff, thanks for letting me know, I'll take a look! The Alicia thing has actually been a bit of an issue because of the way I've been coding everything. I've been trying to keep all outcomes in a relationship to one variable, and some stuff gets mixed up between others in bad places, so I think I just need to clean up some of the code.

Sunfall

Interesting game. By the way, I can t seem to figure out how to advance any of the transformations after the initial Chloe encounter, particularly the player transformation. I don't know if I'm missing what you need to do or if it's just not proccing. Also, a few bug reports: 1. There's numerous instances of paragraphs ending with a / in both dialogue and the objectives screen, too many to list here. I'm guessing they're typos from hitting the key next to the period or something to do with the way you enter text in twine. 2. There's an error at the bottom of the screen when giving a handjob to the pawn shop owner in the park: Error: <<set>>: bad evaluation: Unexpected token += 3. After talking to Felix in the park but before talking to his father, the objectives screen has an extra line with a strike through it. 4. If you accuse Alicia of stealing the trinket, it lowers her affection passed zero and makes it the highest possible (making it so you can flirt, have lunch, and have sex). I've seen stuff like this before in other games and the solution is generally "If variable <=0, then variable =0" or whatever twine's coding language equivalent is. By the way, this kind of bug is the origin of the "Gandhi is nuke happy" running gag in the Civilization series, as in the original his aggression was set to the lowest possible, so if you did something to lower his aggression further, it would roll back to the highest possible.</elseif></set>

DJ Quinn


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