- added ghast texture & model (3)
- added blaze texture & model (3)
- added wolf texture & model and random variants (3)
- added random variants to: creeper, spider, cave_spider, squid, glow_squid (3)
- added custom animation to: chicken, pig, sheep, cow, wolf, creeper, zombie, husk, drowned, giant, skeleton, stray, wither_skeleton, enderman (3)
- added LabPBR emissive support to several items (4)
- made ice slightly more transparent (1)
- moved all secondary connected texture sets from basic to addon pack (1,2)
- removed custom emissive workaround for seus ptgi shader (1)
- various changes and fixes (1,2,3,5)
*(1)=basic (2)=addon (3)=mobs (4)=items (5)=models
I've commissioned the creator of Fresh Animations pack - FreshLX - to incorporate his custom mob animations into my mobs pack with some tweaks to fit my models. Only some mob animations are added for now, and more are planned to be added in the future. To see the custom animations your best bet would be installing optifine or optifabric, because currently a lot of the custom entity models and animations are broken with other fabric-based alternative mods.
After months of playing with my own pack, I've noticed the random secondary repeat textureset method used for a ton of block textures weren't really adding much to the overall visuals. So I moved them all from basic pack over to addon pack, reducing ~4.2k textures in the basic pack. This should make the basic pack slightly easier to run on its own, and those who wants the additional random/repeat textures could just use the addon pack. The various chiseled block connected texture features are also moved to the addon pack. Redownload both basic and addon pack for this change to work properly.
I've removed workaround for getting masked emissive to work with SEUS PTGI shaders, reducing 108x3 textures but also means glowing ores/jack-o-lantern/redstone-lamp will look worse with SEUS PTGI. I've also removed the custom block properties files in the download to go with this new direction I'm taking: Instead of adding custom support for each specific shaders, I'll just support common shader formats/features.
Moved the rp test map mobs display area farther away to reduce lag, and made changes to various builds.
I'll start working on the new blocks/items in 1.19 when it fully releases and has optifine and shaders working properly.
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You can download the pack here (works with any 1.18 versions):
https://www.patreon.com/posts/update-48-68543115
Click on the files inside the folders individually to download them
The "basic" pack need to be loaded at the bottom (just above default pack), and the optional packs can be loaded on top in any order.
The extra grass in the "models" pack works best with shaders with LabPBR SSS texture compatibilities and feature enabled, or SEUS PTGI HRR and "Smooth Lighting" option disabled. Otherwise I don't recommend using it.
Please check the included "features list" text file inside each optional pack to see detail descriptions of what they add, or how to remove unwanted features in the "models" pack.
!! Don't try the 256x versions unless you have >48GB of RAM+VRAM !!
For Optifine users, make sure these settings are set correctly, or else the textures/models will get messed up:
For Fabric/Iris-based mods users, please link your discord account to patreon and join my patron discord server to check the up-to-date mod list or get help on these matters.
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Since I've already made posts explaining various common problems with my pack and mediafire, any comments/questions on these subjects or things already explained in this post will likely be ignored or deleted.
RandomPerson
2022-09-07 23:24:02 +0000 UTCTymek Stefański
2022-07-17 17:21:17 +0000 UTCAden
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2022-06-10 03:59:09 +0000 UTCElian Mejia
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