XaiJu
patrix
patrix

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Update 41

- added "otherside" music disc texture (4)
- added rain texture (1)
- added snow texture (1)
- added moon texture (1)
- added random sparse sections to kelp stem and more leaves to kelp top (1)
- added tropical plants to ferns/large ferns in certain biomes (2)
- added large sapling (2)
- added random fallen branches to invis mossy cobblestone wall (2)
- added random fallen logs to invis mossy stone brick wall (2)
- added random rock piles to invis cobbled_deepslate, andesite, diorite, sandstone, red_sandstone, and nether_brick wall (2)
- added random pots to invis granite wall (2)
- added random gold coins to invis end stone brick wall (2)
- added small cauldron to invis polished deepslate (2)
- added random roots under lilypads (5)
- changed amethyst block/cluster specular (1)
- changed diamond block specular (1)
- changed redstone block texture (1)
- changed powered redstone dust slightly (1)
- changed spruce door/trapdoor to one metal frame each block (1)
- various changes and fixes (1,2,3,5)


*(1)=basic (2)=addon (3)=bonus (4)=items (5)=models


Updated to 1.18 format. Changed biome requirements for several features in the addon/bonus pack, please check the "features list" text file included in each pack for reference. The addon/bonus pack biome features won't work correctly in 1.17 anymore due to said changes.

Made fern/large_fern appear as random big-leaf tropical plants in jungle/dark_forest/swamp biomes, and only appear as palm/dracena plants in savanna/desert/badlands biomes since it makes more sense.

To get the various invis wall models, you would need to either use debug stick or worldedit and toggle every directional blockstate of the wall block to false/none.

Changed the metal framing on spruce door/trapdoor to 1 bar only in each block and made them line up with each other.

Added custom large sapling model to all saplings with "stage=1" blockstate

I'll probably start working on mob textures next, no promises tho.


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You can download the pack here:

https://www.patreon.com/posts/update-48-68543115

Click on the files inside the folders individually to download them


The "basic" pack need to be loaded at the bottom (just above default pack), and the optional packs can be loaded on top in any order.

The texture resolution for "basic", "addon", and "bonus" pack need to match each other for pathtracing to work properly, but you can use whatever res you like for the "items" and "models" pack.

The extra grass in the "models" pack works best with SEUS PTGI HRR and "Smooth Lighting" option disabled, or shaders with labPBR SSS texture compatibilities. Otherwise I don't recommend using it.

Please check the included "features list" text file inside each optional pack to see detail descriptions of what they add, or how to remove unwanted features in the "models" pack.

!! Don't try the 256x versions unless you have >48GB of RAM+VRAM !!


Make sure these settings are set correctly, or else the textures will get messed up:


Optionally could download the block properties file included in the download link and use it to overwrite the same file inside SEUS PTGI shaderpack.
The file adds several fixes, and makes ore crystals glow if you enable "glowing redstone block" or makes the bonus pack scifi panels glow if you enable "glowing emerald block" in the shader options.


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Since I've already made posts explaining various common problems with my pack and mediafire, any comments/questions on these matters or things already written in this post will likely be ignored.

Feel free to leave some feedbacks for the existing textures, or suggestions for new block textures!

Update 41 Update 41 Update 41 Update 41

Comments

when your on MEGA, you double click on the file either its 32x,64x,128x that you want to download, then right click on addon, basic, items and mobs when you right click you will see a download then a (Standard Download) download them all individually and add all of them to your resourcepack folder then you can enable them all in-game

That One Time

I just came here to say again how awesome these textures look.

Michael Moffatt

Don't bundle the downloads, take them one by one.

Michael Moffatt

it says i cant download bc they are out of bandwith?

Daniel

Hey, i don't know how to enable Parallax

Salvatore Giaquinto

Also having problems :/

JubbyDubby

the download dont work for me

Suneko

weird I were able to download every zip. (use your middle mouse button or right click and "open in a new tab")

Tenger Kortel

There's a connected glass pack pinned in the general channel on my patron discord

patrix

Hey, new to this pack, just wondering, is there a clear-glass option? I tried putting my standard clear/connected glass pack over it, but it wont override sadge

King Ludi

the donwload wont work

Coltyn

https://www.mediafire.com/folder/vvr8tkcq0u8x1

Hi! LOVE your work! :) But I think I have found a small bug. On the 32x and x64 versions, when you hoe/till a block, there is a texturing error where a box with a stretched texture appears around the affected block. Its not present on the x128 versions, but that version makes my computer want to die.

Benjamin Mulhall

in 32x and 64x its included and by 128x and 256x you have to download it manualy if you use 128x or 256x you will probably see it when you click on the folder of the corresponding resolution

VoidBite

Where can I find items?

Jordan

jes

Thomas Wirtl

Will this work with 1.18.1

Park Sunhee

don't try downloading the folder itself click on 128x for example and download each file inside. I had the exact problem until I read how to do it

Josh Gomez

Yo I cant download any... Even if i try the one at a time..

cby

hi can somebody help me when i want to load the texture pack and it says Resource Park Failed to reaload

Tymek Stefański

You have to download them one by one in the folder. Not all together.

Manuel Simon

cant download anything because of missing volume :(

Ma Du Ki

Thats probably a shader problem. PTGI does the same thing with candles, but other shaders work just fine

Walker

not sure if anyone else is having this problem, but with the models pack, candles become invisible. Otherwise this update is sweet

Walker

its telling me i cant download them cause you dont have the required bandwith on mediafire

Gidyin310

You're free to make a UI addon pack and post it, but I'm not in a hurry nor have a need for custom UI currently tbh, also I've already made my own before: https://www.patreon.com/posts/minimal-ui-pack-41144513

patrix

Any plans on updating the ui? If not, I can help contribute by creating a UI and sending it to you. I create and design highly realistic graphical designs for my occupation. I think I can figure out how to design a ui for your resource pack. I'd love to be able to co-work with you. Let me know if you are interested. Thanks!

Gil Lipkin

you have to click on the folder of whatever resolution you want and download them all seperately

CaptBuffet

Some info or tips on running this pack with iris&sodium ? Thx

IamSadLmao

possible to have an alternative download? Mediafire denies to download saying "the user you are downloading from is out of bandwidth"

Yursa Luna

The settings for my pack takes precedence over the ones for SEUS PTGI HRR, so just apply their required settings first, then apply mine. SEUS PTGI mostly works fine in 1.18 but it's kinda outdated even with my custom block.properties fix. You're free to try other shaders, especially those that supports LabPBR formats.

patrix

Hey, I just find out that SEUS PTGI HRR Test 2.1 version requires ''Detail Settings > Alternate Blocks to OFF'' and this texture pack requires it to ON. Which one I should apply and is SEUS PTGI HRR Test 2.1 works with MC 1.18? I'm asking because it's required to use with MC 1.16.4 according to Sonic Ether's patreon page. I'm a little bit confused about that.

Uzu

Optifine is needed. and also i dont think theres any options in vanilla to change settings for resource packs. unless you edit the textures through a file manager of some sort. you should use the normal launcher and install optifine (if you havent already) and launch it. then there should be a "shaderpacks" folder added to the dictionary. download seus ptgi hrr 2.1 which is on SEUS patreon for free. and add it to the (shaderpacks) folder. then add the textures to the resource pack folder which is already in the main minecraft dictionary. and run it. *you need a high end graphics card especially with 256x. Unless you lower the render quality or the window resolution or upscale the image in a windowed tab using a upscaler like Lossless scaling or Magpie which is similar to DLSS(Nvidia) or FSR for AMD. Be aware of AMD drivers if your using an AMD gpu alot of shaderpacks wont work mainly due to their drivers and most shaderpacks being developed on NVIDIA gpus. If there are no errors then your ok.

fcrfrf rfvrfvefvr

are you suppose to just use the normal minecraft launcher when using this or is there another launcher to use. cause the normal minecraft launcher is not giving me the options to adjust everything I need to for this texture pack or allowing me to use the shader pack either

Brenden Cross

This is awesome! Keep up the good work. Just have one question, are the glow berries suppose to glow or am I missing a setting? Unless this is a shader question. I am using the SEUS PTGI HRR 2

Nave_SonOfTom

I've been following you for a while and I just wanted to thank you for all of the updates you've done so far, this is my favorite resource pack ever, I will continue to support your work <3

Nicolás Ortiz

oh i'll put pressure, I'm paying now lmao - mob textures are a omission to Patrix's beautiful work. I'd like it if he could just recommend a mob texture pack that he likes for now, I like his taste.

plasmarob

Holy shit, it looks sooo nice!

Loud Est

sick as always. and I'm hyped for the mob textures but no pressure tho haha

Henrik

Gorgeous!

awesome stuff :)

louis

Love the sticks and logs!

Shark


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