- added all 1.17 item textures plus some old ones:
raw iron, raw gold, raw copper, copper ingot, amethyst shard, pointed dripstone, glow berries, glow ink sac, glow itemframe, bundle, spyglass, candles, powder snow bucket, bucket of axolotl, light block, barrier, structure void (3)
- added spyglass zoom overlay texture (1)
- added structure block texture (1)
- added jigsaw block texture (1)
- added cobblestone with stonebrick corners for double cobblestone slab (2)
- various changes and fixes (1,2,3)
*(1)=basic (2)=addon (3)=items
I'll start working on feature compatibility with other shaders next, or maybe adding more features to the optional packs. The mob textures are at the bottom of my priorities due to how hard it is to make, so for the time being you're free to use placeholder textures from other resourcepacks.
Although I claimed my pack was 1.17 block-complete, I actually left out structure/jigsaw block textures because imo those technical blocks don't really count. But since I'm running out of stuff to do now, might as well finish it all so I can finally claim my pack being actually 100% block-complete.
I found out the reason that activated conduit in 128x or higher res pack crashes the game is due to the game automatically scaling up the animated swirling effect. So for 128x the swirling effect turns out to be 512x res and 256x at 1k res, and most pc/game can't handle animated texture at such a high res, hence crashing the game. I've made a temporary fix for now by disabling the animated swirling effect.
Added a byzantine church using the new cobblestone with stonebrick corner textures to the rp test map, added 1.17 plants to various builds, and rearranged/moved the item display section further away so it doesn't lag the map.
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You can download the pack here (works with any 1.17 versions):
https://www.patreon.com/posts/update-40-58181233
Click on the files inside the folders individually to download them
Basic: all required essential vanilla textures
Addon: optional extra biome-specific textures that fits vanilla gameplay
Bonus: optional extra biome-specific textures that doesn't fit vanilla gameplay
Items: item and armor textures
Models: optional extra custom models, works with any res versions
The "basic" pack need to be loaded at the bottom (just above default pack), and the optional packs can be loaded on top in any order.
The texture resolution for "basic", "addon", and "bonus" pack need to match each other for pathtracing to work properly, but you can use whatever res you like for the "items" and "models" pack.
The extra grass in the "models" pack works best with SEUS PTGI HRR and "Smooth Lighting" option disabled. Otherwise I don't recommend using the "models" pack.
Please check the included "features list" text file inside each optional pack to see detail descriptions of what they add, or how to remove unwanted features in the "models" pack.
!! Don't try the 256x versions unless you have >48GB of RAM+VRAM !!
Make sure these settings are set correctly, or else the textures will get messed up:
"Quality Settings > Connected Textures" to Fancy
"Quality Settings > Natural Textures" to Off
"Quality Settings > Custom Colors" to On
"Quality Settings > Anisotropic Filtering" to OFF
"Detail Settings > Alternate Blocks" to On
"Detail Settings > Trees" to Smart or Fancy
"Performance Settings > Smart Animations" to On
"Shaders > Shader Options > Raytracing Options > Full Raytrace Reflections" to On (for SEUS PTGI shader only)
"Shaders > Shader Options > Texture Resolution" to match the res of the pack you're using (for SEUS PTGI shader only)
Optionally could download the block properties file included in the download link and use it to overwrite the same file inside SEUS PTGI shaderpack. The file adds several fixes, and makes ore crystals glow if you enable "glowing redstone block" or makes the bonus pack scifi panels glow if you enable "glowing emerald block" in the shader options.
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Since I've already made posts explaining various common problems with my pack and mediafire, any comments/questions on these matters or things already written in this post will likely be ignored.
Feel free to leave some feedbacks for the existing textures, or suggestions for new block textures!
Serioholic
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