This week in Seeds of Fate, very little got accomplished as other projects and work took precedence. Having said that, work did begin on the new manual and strategy guide, and there was an object lesson as to why you can't just hack sections of code out of a script (hint: It causes everything to crash.) A nasty bug in enemies that could use the guard command was breaking the game. Luckily that problem has been caught and appears to have been solved.