This Week in Seeds of Fate, more skills and compiling data. Van's stats and some of the more situational skills got tweaked, like for example, a move called Second Wind. It restores 100 MP, but only if your MP is already critically low. This can nonetheless greatly change the flow of battle, so to balance it out, it, and some future moves, can only be used once per battle. Which took some serious doing, let me tell you. And there was also some time spent on resource creation. Unfortunately the next few stages of development hinge on creating a few key resources and until those are done a demo can't be forthcoming, and screenshots won't be as impressive. I may just bite the bullet and commission a couple of the necessary pieces (thanks to you guys subscribing here.) and use placeholder graphics in the meantime so work doesn't slow down too much. But, here's a look at the work in progress of an enemy, the Temple Sentinel. That's what it looks like in a fight, but also I hope to get some map sized graphics done as well so that When finished it'll crawl around after you.