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aglassofmilk
aglassofmilk

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ImpregDef Lvl4 - VectorUpdate - game mode - new enemy and new tower (wip)

Hello dear Fans, new in this update: the new tower and new enemy are there. But the new towers function isn't working yet. So it's just visually there, but the gameplay of the new tower is there only halfway there. The info card of the new tower is also wrong. The new tower is the acidTower. What it's supposed to do but not doing yet is the following: - it does swallow up to one (1) enemy but only if it got armor and the towers power stacks are not full - then it removes a certain amount of armor every few ticks and gains one energy for each armor removed, until either the enemy got no armor anymore or the power stack of the tower is full (the energy stack will be visually represented soon) - after that the enemy is released again permanently with the lowered armor - touching towers which are not acidTowers will use a certain amount of stacked energy of the acidTower to apply a special effect on an enemy without that effect The new enemy - the egg - is a high armor enemy. That's the plan for now. And I hope I can get this done soon. Hope you like it so far. And sorry for the long delay of this update, this new tower is a bit tricky to make. Cheers AGlassOfMilk PS: the playable files are work in progress and not compatible with the full game. Do not put them into the game folder yet! This level for demo is with debugging data and not compatible with the main game the way it's setup right now.

ImpregDef Lvl4 - VectorUpdate - game mode - new enemy and new tower (wip)

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